Divinity: Original Sin 2 - Fighter Class Build Guide Tips Tricks
All of these are somewhat useful to add to the base of the Fighter's skill lines but not necessary. Out of the bunch, the Polymorph skill line is likely the most useful to a player who wants to stick to the Fighter's playstyle. However, adding the Pyrokinetic line will add some explosive fl
For alternate routes to the dungeon, a party member with high wits can discover a passageway near the crazed Migo at the south of the ghetto. Another option is to play hide and seek with the orphans in the cavern, which will lead to a passage containing old Withermoore. He will explain a mechanism near the square that unlocks a grate to the dung
Players who want a more dangerous trek in Mulmaster, the City of Danger, might want to try Will Doyle's Cloaks and Shadows for Level 1 to 4 adventurers. In this module, players get on the radar of Mulmaster's Cloaks — wizards and sorcerers sworn to protect the city. Unfortunately, a simple meeting soon turns into a full-blown investigation. The adventurers will find themselves in need to prove their innocence in a crime they didn't com
Outside of the Scoundrel skill line, the rest of these don't require the player to change what choice of weapons they use. The Scoundrel skill line requires one or two daggers to be equipped. An alternative for Enchanters that still want to be deadly from afar can go into the Huntsman skill line. Now that we've covered the alternatives, let's go over the base skill li
The Fighter is a classic class for all RPGs but is built differently in **Divinity: Original Sin II ** . Unlike other fighting classes, this Fighter also uses a form of magic that deals earth-based damage and buffs. This gives the fighter the stability to tank on their
Curse of Strahd introduces interesting mechanics in the Game Missions. Moreover, the fact that Barovia itself serves as Strahd's interdimensional prison should spark intrigue in itself that Divinity players won't be able to get enough
Comeback Kid becomes a handy Talent especially for characters who tend to "attract" a lot of opponents. These characters include spellcasters, Rogues, and characters that generally position themselves in the rear. Thanks to Comeback Kid, fatal blows enable characters to immediately resurrect themselves at 20-percent health. Moreover, Comeback Kid becomes available again as soon as a character is resurrected after de
Thanks to bedrolls, players can instantly heal their entire party and grant them the Rested status when they use this item outside battle. As such, Rested characters not only regenerate health but also get a boost for their primary attributes. Additionally, Rested character gains protection against being Knocked Down, Crippled, Blind, and Mu
The attributes are broken down into Strength, Finesse, Intelligence, Constitution, Memory, and Wits. For an Enchanter, the most important of these are Intelligence as it affects the percentage of damage dealt with magical abilities. If the player is interested in the Scoundrel or Huntsman skill lines they should also sink several points into Finesse as it affects dagger and bow damage as well as critical damage. Outside of these, Memory helps the player learn more skills and Wits is helpful for critical chance and initiat
Nemesis demons prowl Arx disguised as humans. If players helped the Advocate, they will be very friendly and provide quest hints. If the Advocate was killed, these demons will expose their true forms and ambush the party in the open streets and public ar
If the pact is maintained, the Doctor will arrive at the Tomb of Lucian and annihilate opposition like Dallis and Lucian (possibly to the detriment or pleasure of Fane and Ifan). The player then has the choice to share Divinity or renege. The latter will cause that character to permanently die and a final battle with Adramahlihk to start; the former will instead result in the pact maker leaving the party and join Adramahlihk in a final confrontation with their former allies. While the demon and their chosen have the upper hand, it is possible for the underdogs to snatch victory. The ending will depend on which side wins, a particularly interesting situation during a multiplayer campa
Interestingly, players can also try moving enemies around before engaging in combat with them. In most relevant encounters, players trigger a short conversation before beginning combat. As such, players can use this window to try teleporting NPCs in conversation to convenient locations. Players should take note of distance, though, as teleporting NPCs too far and damaging them too much can trigger combat prematur
Malady and Jahan will seek to snuff out Adramahlihk at the Black House in Arx. If alive, Malady will offer up a ritual that will sacrifice many lives to weaken the demon. A companion Lohse always agrees, but as a main character players can decide. Inside the Black House Adramahlihk, in his guise as the Doctor , will offer up a pact to Lohse (or other party members) to share Divinity. Players can choose to agree or attack the demon. Note that betrayal of the contract can cause the Doctor to detonate the participant. If a fight does ensue, it is best to focus all attacks on Adramahlihk and eliminate him quickly. If the battle goes on too long, the demon will fully possess Lohse and remove her from the party. It is also possible to slay most of his minions before the main fight and take on the demon al