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Apex Legends: The 10 Best Guns In Season 6 Ranked

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Revision as of 22:06, 7 November 2025 by SheritaMcGuigan (talk | contribs)


Fall damage is often added as an extra obstacle for you to worry about, but it's never an engaging part of any game. At best, your stumble will cost you a small portion of your life bar forcing you to soldier on with what health you have left or waste one of your healing items. At worst, the damage will kill you, causing you to swear at your TV out of frustration and wait for the annoying loading screen to finish so you can painfully make your way back to where you were. No matter what it does, it adds nothing but a moment of irritation that delays your progress. In short, it makes a fun game less


Realism is great and all, but the best kinds of games are the ones that say "screw it" and let you fly around without any fear of your ankles exploding. Fast-paced first-person shooters like the newer Doom games, multiplayer titles like Apex Legends , or superhero simulators like Marvel's Spider-Man all feel amazing because you're allowed to fling yourself into the air without worrying about how much damage you'll take when your feet meet the concrete. In some cases, these games even give you a move that lets you collide with the Earth quicker to deliver a colossal ground pound. Any game that encourages you to fall even faster is an A+ in my bo


As cheesy as it sounds, the most important thing in a match isn’t the guns or loot, but your friends. A squad of one or two will have a much harder time than a squad of three. If your teammates get knocked down they can no longer fight, but can move. You can get them up again, but its best to eliminate the enemy first, or at least get another teammate to protect you while you while you revive your teammate behind co


Generally, loot tends to be divided into guns, upgrades for guns, ammo, protective gear and healing items, though there are some other special kinds of loot (such as mobile respawn beacons or boosters for ultimate abilities). One thing many don’t learn until later is that you can actually open your inventory with "I" – so feel free to grab loot now and dump what you don’t need la


And look - I'm not against sexy character designs. Actually, I usually like them! I'm a big fan of Senran Kagura and Dead Or Alive, and love the lengths fighting games go to make characters as horny as possible. But there's a way to have something be sexy and make sense, which Overwatch just never does. Plus, the Overwatch designs pander to the dullest and straightest among us - not to mention the whitest. They uphold the hegemony of white, European beauty standards and apply them to characters of color, which just flat-out su


Whether you're roleplaying as a super soldier, heroic knight, or even a cartoon bear, it can be deflating and embarrassing to see your protagonist crumble to the ground in a heap from a fall. Do you mean to tell me that this burly, super-powered character who's supposed to save the entire world can't handle a crash landing? Sounds like a wimp to


Apex, on the other hand, Hazard Hero Reveal doesn't really have the same problem. Look at the female characters alone – Wraith, Bangalore, and Lifeline. Only one of them is wearing a body suit, and considering her character (stealthy interdimensional assassin-y lady,) it fits. The other two women wear clothing that makes sense for both their respective roles on the battlefield and their lore, with Bangalore’s fatigues making sense considering her military upbringing and Lifeline’s breathable top and cargo pants fitting with her role as a combat medic, as well as being more casual than something somebody from her wealthy upbringing might wear. On top of their outfits, each woman looks different. Different body types and heights and faces help to give them differentiating factors beyond outfit colors and hairstyles. While I’d like more diversity in terms of female body types and eventually other ethnicities, it’s a pretty bang-up st


Revenant’s ultimate ability is by far the most interesting of the bunch though, as you might expect. The Death Totem can be used in a variety of ways, but first and foremost it should be used to ambush opponents that are holed up in a central location - usually inside a building. Essentially Revenant places down a Death Totem, and any players - ally or enemy - that touches it will enter Death Protection mode. As soon as their health falls low in this mode they will be teleported back to the totem with half HP. As long as you place the totem in a safe place outside of grenade range and inside the ring, then this is a great ultimate ability which suits many situati


Apex Legends starts every match with a team of three jetpacking down to the map out of a dropship. One team member is selected as the "Jumpmaster" who gets to decide when to jump and aims where to land. If nothing is happening, it means you might be the Jumpmas


Here's the thing though: reality is stupid. While it's certainly true to life that a mistimed fall will lead to injury and perhaps death, that doesn't mean it's fun. Fall damage has never been enjoyable and always hinders how you can play a game. So it's time for game developers to thumb their nose at Isaac Newton and eliminate fall damage once and for