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Baldur s Gate 3: Best Druid Class Build

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Armour is a critical element of a player’s arsenal in Baldur’s Gate 3 , primarily since D&D mechanics dictate Armour Class and other defensive characteristics based on the armour that one wears. While Baldur's Gate 3 offers the usual slate of Light, Medium, and Heavy Armour for most characters, specific equipment provides additional benefits that can help carry characters through much of the game’s mid-game to the endg

Updated on April 15th, 2025, by Thomas Hawkins: With the release of Patch 8, players now have access to a new subclass for every class in the game. In the case of the Warlock, this is the Hexblade, whose pact with sentient magical weapons forged from shadow makes them masters of melee magic. This new subclass opens up all kinds of new playstyles for the Warlock, including some secret synergies with the Shadow Sorcerer, so this guide has been updated accordingly.

So, when making a Crowd-Control build players could consider mixing at least five levels of Nature Domain Cleric with a class that has access to some, or all, of the aforementioned spells (Cloudkill requires level 9 of Wizard, Sorcerer, Circle of Spores Druid, or Circle of Land Druid with Swamp or Underdark chosen at level 9, so players will need another character to learn that spell). Sorcerers are particularly useful due to their access to Metamagic, allowing players to quicken or extend their spells.

At level three, "Spike Growth" and "Barkskin" are added to the Cleric's Domain Spells. These allow the Cleric to change the ground in an area into difficult terrain with sharp spikes, and toughen the skin of a target to boost their AC up to 16.

The Death Domain grants a Cleric abilities related to death, undeath, and necromancy, not unlike the Necromancy School available to Wizards. At level one, Death Clerics receive proficiency with martial weapons and gain the "Reaper" ability , which allows them to target one extra creature with their Necromancy Cantrips. This pairs well with their Domain Cantrip "Touch of Death" and the "Toll the Dying" cantrip added by patch 8. They will also receive False Life and Ray of Sickness as Domain Spells.

The Oath of Vengeance Paladin is a prime choice for multiclassing with either Bard or Warlock, the former to take advantage of The College of Swords and its excellent assortment of Flourishes, and the latter to consolidate weapon attacks and spellcasting under a single stat by using Pact of the Blade and get spell slots that recharge on a short rest for more Divine Smites.

The Owlbear has an enormous HP pool, the ability to increase its own Strength, a close-range AoE, and the ability to jump into battle and knock enemies prone. It's an absolute brute, and becomes the backbone of the best BG3 Druid build soon after acquiring it.

At Level 3, they gain additional spells and abilities associated with their Oath, including two new ways to Channel their Oath. Sacred Weapon allows them to turn their weapon into a Sacred Weapon, adding their Charisma Bonus to attack rolls with it. Turn the Unholy allows them to ward off Undead and Fiends by making them afraid of the Paladin. They also gain the spells " Protection from Evil and Good " and " Sanctuary " as additional prepared spells.


Although Ring Mail is considered as one of the first types of Heavy Armour a character can encounter in Baldur’s Gate 3 , taking this a step further via Ring Mail Armour +1 can give its wielder a fighting edge in situations where higher-AC optimal Barbarian Gear can seem too expensive to come by. Thankfully, Ring Mail Armour +1 is often sold by vendors as soon as players reach Levels 2 to 4, making this one of the most accessible Heavy Armour for heavy-hitters who need adequate defen

When not in melee combat Taunting enemies, Circle of the Moon Druids can rely on their other spellcasting skills . For the most part, though, a Circle of the Moon Druid thrives taking on enemies face-to-face rather than in ranged combat. Abilities like Thorn Whip, Entangle, and Shillelagh keep it going close-quarters when out of Wild Shape form.

At level seven, they add "Fire Shield" and "Wall of Fire" to their list of possible spells, giving them additional defensive options and the ability to create hazardous obstacles for their foes. At level nine, "Cone of Cold" and "Flame Strike" become available, giving them powerful cold and radiant damage options.


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