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Delta Force: Weapon Tier List

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Revision as of 14:29, 7 November 2025 by FredrickRuiz30 (talk | contribs)


With the A-tier weapons, you won't regret using your Weapon XP cards to upgrade them, but there are a few visible caveats. The guns are either highly dependent on particular maps and playstyles or underpowered to the point that they need attachments to cover up their weakness


So, having Toxik is far better in that situation since you can use her ultimate to initiate a push and potentially put a team down to clear the way. But outside of this, there are definitely better opti


She can be a vital asset when used in a team effort, as even blinding enemies for a few seconds matters when you have multiple enemies in a hot zone. It'll throw their aim off, and your teammates may take them d


As is the case with most shotguns in FPS games , the M870 comes with a powerful punch with each shot at the cost of accuracy from a distance. While that can be an appealing thing in the right situation, those kinds of scenarios just aren't going to happen enough to make it worth


S-tier weapons aren't as widely popular as the ones in S+, but they make up for it in different ways . They're either more accessible, more favored in a specific yet effective archetype, or have immense (and possibly untapped) potenti


And while more difficult activities yield better rewards, you have to risk more to get it out. Your enemies, both AI and human, will be better equipped than in Easy mode, but so should you be, meaning everyone is putting something on the l


Layali Grove is the game's biggest map, offering the most diverse tactical approaches. The map has numerous compounds overlooked by plentiful vantage points, and its sheer size lets you pick more creative routes around or through fig


Fortunately, most of the weapons up to A-tier are more than viable , but, of course, S+ houses all the true "meta picks" that pump lead better than anything. It's worth mentioning that this list does not consider weapons at their peak with the preferred attachments and loadouts, so only their base stats in Warfare mode will come into p


The SR-25 * is *in a weird position . It's not as consistent as the Mini-14 nor as effective at long-range as a Sniper Rifle; instead, it offers the best (and worst) of both worlds in terms of handling, fire rate, and bullet sp


I wouldn't say that Sineva is a useless character, but you have to seriously practice his skills to improve. He's good at holding chokepoints or pushing a team; however, he can be easily countered by grenades and abilities like Luna's Volt arr


So far, the highlighted long-range weaponry has not included a gun purely dedicated to that kind of fighting. That changes with this rifle, which is all about trying to pepper enemies while crouched or lying down a ways away from them. The Mini-14 has a good range in its base form that can be improved upon with the right attachments as w


In particular, for about ten seconds after using his self-heal, Stinger can ignore the effects of broken bones and other major injuries while still restoring health over time. You won't be clearing health reduction from a major injury, but you can escape from otherwise unwinnable fig


The issue with the M16A4 is not even really that much of an issue at all, and it's just that it is pretty unassuming. While it isn't bad, it just also doesn't do enough as an assault rifle to separate itself from the other options. The other two available each bring something that gives them a slight edge, but that doesn't mean players can't use this one effectively. It just might not be as flashy as the other opti


The same is true of concrete trucks scattered about each map. Activate them with the button on their rear end, and they'll spit out between one and three pieces of loot . Don't expect a red every time, but you'd be surprised by how much good stuff you can get from t


However, that doesn't mean that the first Delta Force weapons available are necessarily terrible options. In fact, some of them can be just fine to take into a match. It all depends on knowing which ones work the best and that's why this guide is here to lay out which ones are worth choos


As a distant relative to the Bizon, the Vityaz keeps a familiar feature set — moderate fire rate, decent iron sight and range, relatively high damage, and smooth handling . Like the AK-12, though, it's far too tempera


Questing is invaluable for leveling up in Delta Force and making some supplementary cash . Most of the story quests, offered by the various Departments, award a few thousand, and the further you go down the chain, the more often you'll find them providing kitted weapons, as w


Some of the ways to make money in Delta Force multiplayer guide Force sound more than self-explanatory, but some other methods aren't quite as obvious, from playing the market to crafting, daily, weekly, and seasonal events, quests, and m


I see Vyron as a flanker more than a frontline. Every time you use one of his skills, you get a movement boost , which can be used to get deep into the enemy's backline. I've seen Vyrons pushing instantly with their dash, even if Sineva's wire trap is on the gro