Baldur’s Gate 3: Best Fighter Subclasses
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The Champion subclass allows the Fighter to get a handful of simple abilities that make them better at fighting and feats of strength. This begins with "Improved Critical Hit" at level three. This reduces the number a fighter must roll on their attack roll to land a critical hit by 1. In essence, landing critical hits becomes easier. This can stack with other effects that reduce the target number for critical hits, potentially enabling the Champion to become a critical hit monster.
At level seven, the Champion gains "Remarkable Athlete: Proficiency" and "Remarkable Athlete: Jump." The former allows them to add half their proficiency bonus to any skill check that uses Strength, Dexterity, or Constitution that they are not already proficient with. The latter increases their jump distance by 3m.
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In Baldur's Gate 3 , the player's choice of character class is arguably the most important decision they make. Each class provides different abilities and utility when exploring the world and engaging in combat. One such class is the Fighter , who begins the game with the ability to wield any weapon and wear any armor.
Created by the Goblin shaman Kirruk Redrats to fight their sworn enemies among the Dwarves and Gnomes, the Blightbringer is built specifically to kill the aforementioned creatures among the enemy ranks. Sold by Entharl Danthelon in Wyrm’s Crossing, long-ranged combatants who wield this Bow can get +1d4 Attack and Damage when fighting Gnomes and Dwarves (Blightbringer). Not only that, but landing a Critical Hit will also Slow down the target (Prey Decelerator), making this extremely potent at the hands of builds that specialize on scoring cr
When it comes to equipment, the Oath of Ancients Paladin will get a ton of mileage out of the " Hellrider's Pride " gauntlets, which can be stolen from Zevlor during act 1, or obtained as a reward for completing the "Investigate Kagha" quest. These gauntlets grant resistance to bludgeoning, slashing, and piercing damage to any creature healed by the wearer, essentially working like the Blade Ward cantrip. Helping out the refugees will also award players with Wapira's Crown , which heals the wearer for 1d6 whenever they heal another creature. All of these synergize with Healing Radiance tremendously well and will also apply when using Lay on Hands. To shine in a support role, add The Whispering Promise . This ring applies two turns of Bless to anyone the wearer heals, allowing the Paladin to pulse a short-lived bless whenever they use Healing Radiance, or apply it alongside their healing with Lay on Hands.