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Red Dead Redemption 2: 5 Reasons To Stick To The Main Story As Much As Possible 5 To Explore Every Side Quest

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Who says Micah Bell doesn't have friends? When tensions are running high in the Van Der Linde camp, Micah takes it upon himself to try and induct some old friends into the group. Joe and Cleet are former associates of Micah's, and their very existence is proof that Micah can make friendly acquaintances with people and have them last. While their inclusion into the Van Der Linde gang was brief and may have hastened its end, it did paint Micah in a semi-commendable li


Of course, if there are some members of the gang you'd like to visit with and can't, but there's still a way to pay your respects. You can visit Sean, Kieran, Hosea, and Lenny's graves as Arthur, since they all die before he d


If you have high honor at the end of Arthur's time in Red Dead Redemption II , you get to witness Micah's last good moment. Even though the two were at deadly blows just seconds ago, after Dutch ends the confrontation, Micah chooses to walk away, leaving Arthur to die staring at the sunrise. This may not seem like the ultimate act of goodness, but this is Micah we're talking about here. Conversely, if you had low honor, Micah kills Arthur in cold blood instead. Which, if you think about it from a certain point of view, shows that Micah recognizes and responds to Arthur's ho

For all of its realism and accuracy to the time period it takes place in, Red Dead Redemption 2 also likes to have a little fun with the players. If you know where to look , your playthrough of the game can involve visits with a couple of supernatural entities, such as a vampire, ghosts, and a


Red Dead Redemption 2 story guide Dead Redemption 2 has no problems on that score. From hunting legendary animals for their pelts to minigames and Stranger Missions, there’s so much to do that you can entirely forget you had a main story to follow. Some side quests are time-sensitive, too, so you’ll need to complete them while you


Video game characters from deep stories are barely forgotten, as the player actually experiences a synopsis of their life by wearing the protagonist's shoes. However, some stories just end in a way that leave a long-lasting impact on each pla


Luckily, this list is here to help you with all of that. By the time you finish reading this list, you'll either want to start the whole game over again, know more about the game than ever before, or preferably, b


That’s the key to Rockstar’s achievement here: It’s not simply a great main story. The world they’ve crafted is authentic, rich and interesting. Granted, there are open stretches that seem a little empty, but that will always be the case with open-world titles. The most important thing is, there’s precious little filler on that vast map. The team put a tremendous amount of work into this world, and perhaps you should


Recently, video games have revolved more and more around the open-world concept. Since Skyrim truly defined the idea of go anywhere, do anything freedom in a huge fantasy world ( and was subsequently released on every system known to humankind ), various titles have been trying to emulate


Both _ Red Dead Redemption I _ and _ II _ are ultimately about the end of the American Frontier, and the romanticized notion of the "Wild West." In the same way John was a relic of an era on its way out by the first game, Arthur’s life & death symbolized the shifting of the west. The sun sets not just on Arthur, but America as he knew


Final Fantasy 10 marked the franchise's debut on the PS2, and what a debut it was. The game was a critical and commercial success from the word go, with the amazing story and beautiful visuals of the game elevating its status to a whole new le


Well, this is always going to be a problem with games that offer a lot of optional content: some of it just isn’t going to be your bag. If you’re trying to complete the whole list of Challenges, in particular, you might well have a terrible t


This makes it important to have an ending in a video game that caps off a wonderful journey and justifies the many hours that players have invested in a game. This can be easier said than done, with players demanding the highest quality standards from their games and having extremely high expectations that can be hard to match. Thankfully, some of the saddest endings in video games end up being executed to perfection and make these games more memorable than e


John is often seen as a quiet gruff man who's simply looking to do right by his family in the first game, and in the prequel-sequel, you get to witness how his falling out with Dutch Van Der Linde and his friendship with Arthur Morgan helped shape him into the man he became in his later ye


The great thing about Playdead games is that the narrative is never thrust into a player's face. Rather, it just cooks in the background and coaxes players to piece together the dots if they really want to know what's happening. Such is the case with Inside , the best game released by this studio that takes place in a mysterious half-destroyed world where players control a boy who is apparently being instructed by forces unkn