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All Baldur s Gate 3 Wizard Subclasses Ranked: Difference between revisions

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<br>Bards boasting high Charisma make them ideal for Multiclassing into other Charisma-based Classes . Thankfully, this stat benefit also plays into the flavor of Bards being traveling performers, as their misadventures could lead them to start their Multiclass routes. Approaches to the Bard may depend on the Class chosen, but some examples include:<br><br>Your choice of Cleric subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Cleric build from scratch. Though this chart displays information for all subclasses, if you want to make best Cleric build BG3 has to offer, you should go for the Life Domain.<br><br>Infernal Rapier (1d8+2 Piercing, Rapier, Very Rare): Getting this weapon for Wyll and then giving this to the team's Bard can give players access to the Planar Ally Spell. While only usable once per Long Rest, this extra Cambion ally can significantly add to the player's overall firepower, especially since it's far stronger than a typical pet.<br><br>The Life Domain Cleric isn't the most powerful Cleric build when it comes to raw damage output. But when one considers the breadth of buffs and support skills available to this subclass , it's easy to see its benefits and its ability to get a party to get through otherwise overwhelming foes, where extra damage wouldn't help.<br><br>The Circle of Stars Druid pairs very nicely with the Light Domain Cleric, taking advantage of Warding Flare to avoid incoming attacks and Radiance of the Dawn to fire off a Radiant Damage AOE. Mixing in two levels of Fighter for Action Surge and access to a wider range of weapons and armor is also a great option, allowing you to cast multiple spells in a single turn.<br><br>Level six Druids of the Circle of Spores get "Fungal Infestation," which lets them create a zombie as a reaction. Level seven has them gain "Blight" and "Confusion" as additional spells, allowing them to deal high necrotic damage and confuse groups of foes. Level nine adds the spells "Cloudkill" and "Contagion," allowing them to conjure deadly poison clouds and inflict a variety of diseases on their foes.<br><br>Since the Battle Master specializes in Combat Maneuvers, they can benefit a lot from weapons with longer reach. Great options early on include the Monster Slaying Glaive (Act 1, Sold by Roah Moonglow at the Goblin Camp), the Sorrow Glaive (Act 1, Inside the Druid Grove's Vault), The Skinburster Halberd (Act 1, in the Inquisitor's Chamber at the Githyanki Creche), The Returning Pike (Act 1, Sold by the Goblin Trader at the Goblin Camp), and the Unseen Menace Pike (Act 1, Sold by the Trader in the Githyanki Creche.) During Act 2 players can grab the Drakethroat Glaive from Roah Moonglow in Moonrise, which allows them to buff weapons with elemental damage and offers tremendous versatility. Lann Tarv, also in Moonrise Towers, sells the Halberd of Vigilance. This Halberd grants its wielder advantage on any attack made as a reaction (ideal for attacks of opportunity) alongside a +1 bonus to initiative and advantage on perception checks. If you choose to free the Nightsong you can also pick up the Moonlight Glaive, which can conjure glowing butterflies around a target via a special attack. These glowing butterflies grant advantage on attacks against that target.<br><br> <br>Overworld Quests & Puzzles – Act One [https://Www.Baldursgate3Fans.com/articles/mastering-the-path-of-the-giants-barbarian-in-baldur-s-gate-3.html Baldur's Gate 3 Path of the Giants] Gate 3: How To Save The Owlbear Cub Search The Cellar Guide How To Disable The Guardian Statues How to Free Shadowheart (Woman in Pod) Find Your Belongings Walkthrough How To Save Arabella What Is The Book Of Dead Gods? Baldur's Gate 3: What To Do With The Necromancy of Thay Book How To Disable The Sarcophagus Trap (Overgrown Ruins/Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (& Should You Return It?) How To Save Everyone From The Burning Building How To Rescue Volo How To Save Findal How To Heal Padirna's Legs & Open The Pantry Chest How To Save Liam How To Save Thulla How to Save Barcus Wroot and Find His Pack (Rescue the Gnome Quest) Find a Cure Walkthr<br><br>Players hoping to minmax their Bladesinging Wizard build should probably visit the Mirror of Loss during Act 3 , found in the Cloister of Sombre Embrace. This provides +2 to a stat, in exchange for reducing another stat by 2. Using this, it becomes possible to get both dexterity and intelligence to 20, which makes a Bladesinging Wizard much more potent. Until you reach Act 3, we recommend getting Dexterity to 18 and wearing the Graceful Cloth robe, purchased from Lady Esther on the Rosymorn Monastery Trail in Act 1. Use this robe to raise your Dexterity to 20 until you can get to the Mirror of Loss in Act 3. If you want the stat you lost back, you can have a party member cast Remove Curse on you to get it back without losing the bonus.<br><br>Having access to Bladesong can be a huge boon to other spell-sword setups, like the Hexblade Warlock or even the Paladin, and since it doesn't rely on Intelligence, you could take the two-level dip to acquire Bladesong without needing to invest in that stat at all.<br>
<br>Though many classes have a lot of leveling choices, as a melee class, this BG3 Fighter build doesn't have a lot of choices to make while leveling. In fact, at Level 2, Level 5, and Level 9, you won't have a major choice to make at all. However, Fighters can get more Feats than most other classes, and your Battle Maneuvers grant this best BG3 Fighter Build impactful abilities without a spellbook.<br><br>The Sage background grants proficiency for Arcana and History checks , and will typically trigger Inspiration when the Warlock engages in the magical elements of the world (like getting to Lorroakan's tower), or figuring out the historical significance of places in the world.<br><br>In Baldur's Gate 3 , there are a few spellcasting-oriented Classes that players can choose from – Classes that actually thrive when normal weapons are taken out of the equation. The Wizard is arguably the most iconic Dungeons and Dragons spellcasting class thanks to the breadth of spells they can know. In Baldur's Gate 3 , the Wizard's diversity makes it hard to pin down its best build.<br><br>Insight is mostly useful for dialogues and telling NPC's true intentions, but doesn't come up terribly often. If you already have Insight covered by your background, opt for Arcane or History, whichever suits your character more.<br><br>The Half-Orc race comes with a few notable racial abilities that help the best BG3 Fighter build become even more powerful and resilient. The race comes with Darkvision, and proficiency in Intimidation, but its real draw for Fighters comes from the Savage Attacks and Relentless Endurance passive features.<br><br>The three Drow cantrips – Dancing Lights, Faerie Fire, and Darkness – are all situationally useful, too. Faerie Fire, granted at Level 3, is the most useful as it grants Advantage on all attacks against affected targets.<br><br>At level nine, the Circle of Stars Druid receives an additional Star Map and Cosmic Omen per long rest, giving them four of each. Finally, at level ten, the Circle of Stars Druid gains Twinkling Constellations, empowering each of their Starry Forms and allowing them to switch form as a free action once per turn. Archer's Luminous Arrow now deals 2d8 Radiant Damage, Chalice now Heals 2d8 hit points, and Dragon can now fly 6m/20ft per turn.<br>Either way, be sure to have Deception and Insight first and foremost. Deception is great for dialogues, and Insight is incredibly useful for determining NPC truthfulness. If Insight is already covered, then replace it with Arcana, History, or Investigation, depending on what you want your Warlock to be good at.<br><br>The Great Old One eeks ahead of The Fiend because of its more battle-influential spells . Compared to The Archfey, many differences between the two patrons are mostly aesthetic as they both can control combat very well.<br><br>In addition to Armor, Weapon, and Saving Throw proficiencies that vary for each class, the pool of Skills you can choose from are different for each class. These cannot be changed once you get past character creation without resetting your build.<br><br>The Cleric multiclass option for Fighters is good for similar reasons as the Barbarian multiclass. Fighters unlock their third attack at Level 11, leaving just one level to put into another class. The Cleric, specifically the War Domain subclass, is an excellent choice because it unlocks a fourth attack, and grants access to some basic Cleric support spells.<br><br>There are a total of three [https://Www.baldursgate3fans.com/articles/baldur-s-gate-3-s-dye-disaster-when-deep-lilac-means-traffic-cone-orange.html BG3 armor color preview] Patrons (subclasses) Warlock players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Warlock subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>At level six, Necromancy Wizards get the abilities "Undead Thralls: Additional Undead" and "Undead Thralls: Better Summons." The former allows them to raise an extra corpse when casting "Raise Undead," while the latter empowers their undead with bonus HP equal to the Wizard's level and adds the Wizard's proficiency bonus to their damage rolls. At this point, the Necromancer is able to create multiple powerful undead to aid them in combat thanks to these two abilities.<br><br>The Great Old One Warlock is one of the best Warlock builds because of its access to powerful, battle-turning control spells that complement the class spell list. By binding oneself to a pact with the Great Old One, Warlocks gain the Mortal Reminder passive, which makes enemies Frightened on crits.<br><br>There are a total of three BG3 subclasses Sorcerer players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Sorcerer subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>Metamagic lets Warlocks use Quickened Spell and Twinned Spell to great effect, adding additional Eldritch Blast casts or damage, and opening up the potential for a Warlock to double-cast spells like Haste.<br>

Revision as of 17:43, 7 November 2025


Though many classes have a lot of leveling choices, as a melee class, this BG3 Fighter build doesn't have a lot of choices to make while leveling. In fact, at Level 2, Level 5, and Level 9, you won't have a major choice to make at all. However, Fighters can get more Feats than most other classes, and your Battle Maneuvers grant this best BG3 Fighter Build impactful abilities without a spellbook.

The Sage background grants proficiency for Arcana and History checks , and will typically trigger Inspiration when the Warlock engages in the magical elements of the world (like getting to Lorroakan's tower), or figuring out the historical significance of places in the world.

In Baldur's Gate 3 , there are a few spellcasting-oriented Classes that players can choose from – Classes that actually thrive when normal weapons are taken out of the equation. The Wizard is arguably the most iconic Dungeons and Dragons spellcasting class thanks to the breadth of spells they can know. In Baldur's Gate 3 , the Wizard's diversity makes it hard to pin down its best build.

Insight is mostly useful for dialogues and telling NPC's true intentions, but doesn't come up terribly often. If you already have Insight covered by your background, opt for Arcane or History, whichever suits your character more.

The Half-Orc race comes with a few notable racial abilities that help the best BG3 Fighter build become even more powerful and resilient. The race comes with Darkvision, and proficiency in Intimidation, but its real draw for Fighters comes from the Savage Attacks and Relentless Endurance passive features.

The three Drow cantrips – Dancing Lights, Faerie Fire, and Darkness – are all situationally useful, too. Faerie Fire, granted at Level 3, is the most useful as it grants Advantage on all attacks against affected targets.

At level nine, the Circle of Stars Druid receives an additional Star Map and Cosmic Omen per long rest, giving them four of each. Finally, at level ten, the Circle of Stars Druid gains Twinkling Constellations, empowering each of their Starry Forms and allowing them to switch form as a free action once per turn. Archer's Luminous Arrow now deals 2d8 Radiant Damage, Chalice now Heals 2d8 hit points, and Dragon can now fly 6m/20ft per turn.
Either way, be sure to have Deception and Insight first and foremost. Deception is great for dialogues, and Insight is incredibly useful for determining NPC truthfulness. If Insight is already covered, then replace it with Arcana, History, or Investigation, depending on what you want your Warlock to be good at.

The Great Old One eeks ahead of The Fiend because of its more battle-influential spells . Compared to The Archfey, many differences between the two patrons are mostly aesthetic as they both can control combat very well.

In addition to Armor, Weapon, and Saving Throw proficiencies that vary for each class, the pool of Skills you can choose from are different for each class. These cannot be changed once you get past character creation without resetting your build.

The Cleric multiclass option for Fighters is good for similar reasons as the Barbarian multiclass. Fighters unlock their third attack at Level 11, leaving just one level to put into another class. The Cleric, specifically the War Domain subclass, is an excellent choice because it unlocks a fourth attack, and grants access to some basic Cleric support spells.

There are a total of three BG3 armor color preview Patrons (subclasses) Warlock players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Warlock subclasses, you will gain more abilities that are unique to your subclass choice.

At level six, Necromancy Wizards get the abilities "Undead Thralls: Additional Undead" and "Undead Thralls: Better Summons." The former allows them to raise an extra corpse when casting "Raise Undead," while the latter empowers their undead with bonus HP equal to the Wizard's level and adds the Wizard's proficiency bonus to their damage rolls. At this point, the Necromancer is able to create multiple powerful undead to aid them in combat thanks to these two abilities.

The Great Old One Warlock is one of the best Warlock builds because of its access to powerful, battle-turning control spells that complement the class spell list. By binding oneself to a pact with the Great Old One, Warlocks gain the Mortal Reminder passive, which makes enemies Frightened on crits.

There are a total of three BG3 subclasses Sorcerer players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Sorcerer subclasses, you will gain more abilities that are unique to your subclass choice.

Metamagic lets Warlocks use Quickened Spell and Twinned Spell to great effect, adding additional Eldritch Blast casts or damage, and opening up the potential for a Warlock to double-cast spells like Haste.