Baldur s Gate 3: Best Wizard Class Build: Difference between revisions
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<br>These | <br>These all have their own bonuses and drawbacks, but ultimately the Great Weapon Fighting style is best because it simply increases the baseline amount of damage every Two-Handed weapon can do. However, the Defence style is good for Fighters who will spend a lot of time in close combat.<br><br>Updated on April 23, 2025, by Thomas Hawkins: With the release of Patch 8 for Baldur's Gate 3, each class has received a new subclass to use. In the case of the fighter, they can now choose the Arcane Archer subclass, gaining access to arcane arrows with a variety of powerful effects. This allows ranged fighters to apply status effects over a distance and access a wider range of damage types without needing specialized equipment. By pairing Arcane Archer with the game's existing assortment of specialty arrows, this subclass can be incredibly versatile. This guide has been updated to discuss the new subclass, multiclassing options that work well with it, and equipment that works especially well with this new subclass.<br><br>Though Warlocks only have a few spell slots for the majority of the game, these slots uniquely refresh with either a Short or Long Rest. It doesn't mean BG3 Warlock builds can be totally carefree when it comes to slinging spells in combat, but it does keep Warlocks going longer than classes that fully rely on their Spell Slots, no matter how many are available.<br><br>This tends to complement a Warlock's own RP choices during dialogues, but they are both Intelligence checks, an Ability Score that Warlocks don't generally put a lot of points into. This can hinder their effectiveness, but on the other hand, having Advantage on these rolls can be much handier than a simple bonus.<br><br>After reaching level seven, Arcane Archers gain access to Curving Shot. This allows them to spend a Bonus action when they miss with any magical ranged attack to immediately make the same attack on the next closest target, once per turn. They also gain Magic Arrow, an ability that makes all of their ranged attacks magical for the purpose of overcoming Resistance. They also get three extra Arcane Arrows per rest and may select one more Arcane Shot. Finally, at tenth level, the Arcane Archer gets three extra Arcane Arrows per rest and learns one more Arcane Shot.<br><br>The Cleric multiclass option for Fighters is good for similar reasons as the Barbarian multiclass. Fighters unlock their third attack at Level 11, leaving just one level to put into another class. The Cleric, specifically the War Domain subclass, is an excellent choice because it unlocks a fourth attack, and grants access to some basic Cleric support spells.<br><br>The Arcane Archer subclass uses Arcane Arrows to deal damage at a distance while debuffing their targets in various ways. When taking this subclass at level three, the fighter immediately gains proficiency in Arcana and Nature, and one of the following three cantrips: Guidance, Light, or True Strike. They also get four Arcane Arrows per short rest, which can be used to perform Arcane Shots. Speaking of Arcane Shots, they choose three types of Arcane Shot to learn from the list below.<br><br>This section covers the best equipment for Great Old One Warlocks in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br>The Champion subclass is simple and effective, providing straightforward bonuses that can benefit many other classes. This is especially true of Rogues , who benefit immensely from the Improved Critical Hit effect. When stacked with equipment that further lowers the target number for critical hits (which stack in Baldur's Gate 3), it becomes possible to create a critical hit monster very easily.<br><br>Since the Spore Druid can perform quite a bit of necromancy already, it's well worth tracking down the book "Necromancy of Thay" during Act 1 to unlock its [https://www.baldursgate3fans.com/articles/divine-dialogue-depths-unpacking-baldur-s-gate-3-s-hidden-class-banter.html Larian Studios Secrets]. Finishing the book will take until Act 3, but results in a ton of extra undead minions in combat.<br><br>In terms of multiclassing, the Swarmkeeper Ranger pairs very well with Thief or Assassin Rogues , the former being particularly useful in a dual-wielding build while the latter performs better if you're using a ranged weapon. A few fighter levels for Action Surge and Second Wind can also be very strong on any Ranger.<br><br>The Sage background grants proficiency for Arcana and History checks , and will typically trigger Inspiration when the Warlock engages in the magical elements of the world (like getting to Lorroakan's tower), or figuring out the historical significance of places in the world.<br><br>One excellent Act 3 option would be the full Bhaalist set, especially the Bhaalist Armor and its ability to make nearby foes vulnerable to piercing, which pairs well with the piercing damage inflicted by the Legion of Bees.<br><br>The Battle Master subclass is best known for its access to Superiority Dice, a limited resource they can spend to execute maneuvers and boost the damage of their attacks. Battle Master Fighters start gaining their subclass abilities at level 3 , where they select three Battle Master Maneuvers and gain access to four Superiority Dice (1d8) per short rest.<br> | ||
Revision as of 17:10, 7 November 2025
These all have their own bonuses and drawbacks, but ultimately the Great Weapon Fighting style is best because it simply increases the baseline amount of damage every Two-Handed weapon can do. However, the Defence style is good for Fighters who will spend a lot of time in close combat.
Updated on April 23, 2025, by Thomas Hawkins: With the release of Patch 8 for Baldur's Gate 3, each class has received a new subclass to use. In the case of the fighter, they can now choose the Arcane Archer subclass, gaining access to arcane arrows with a variety of powerful effects. This allows ranged fighters to apply status effects over a distance and access a wider range of damage types without needing specialized equipment. By pairing Arcane Archer with the game's existing assortment of specialty arrows, this subclass can be incredibly versatile. This guide has been updated to discuss the new subclass, multiclassing options that work well with it, and equipment that works especially well with this new subclass.
Though Warlocks only have a few spell slots for the majority of the game, these slots uniquely refresh with either a Short or Long Rest. It doesn't mean BG3 Warlock builds can be totally carefree when it comes to slinging spells in combat, but it does keep Warlocks going longer than classes that fully rely on their Spell Slots, no matter how many are available.
This tends to complement a Warlock's own RP choices during dialogues, but they are both Intelligence checks, an Ability Score that Warlocks don't generally put a lot of points into. This can hinder their effectiveness, but on the other hand, having Advantage on these rolls can be much handier than a simple bonus.
After reaching level seven, Arcane Archers gain access to Curving Shot. This allows them to spend a Bonus action when they miss with any magical ranged attack to immediately make the same attack on the next closest target, once per turn. They also gain Magic Arrow, an ability that makes all of their ranged attacks magical for the purpose of overcoming Resistance. They also get three extra Arcane Arrows per rest and may select one more Arcane Shot. Finally, at tenth level, the Arcane Archer gets three extra Arcane Arrows per rest and learns one more Arcane Shot.
The Cleric multiclass option for Fighters is good for similar reasons as the Barbarian multiclass. Fighters unlock their third attack at Level 11, leaving just one level to put into another class. The Cleric, specifically the War Domain subclass, is an excellent choice because it unlocks a fourth attack, and grants access to some basic Cleric support spells.
The Arcane Archer subclass uses Arcane Arrows to deal damage at a distance while debuffing their targets in various ways. When taking this subclass at level three, the fighter immediately gains proficiency in Arcana and Nature, and one of the following three cantrips: Guidance, Light, or True Strike. They also get four Arcane Arrows per short rest, which can be used to perform Arcane Shots. Speaking of Arcane Shots, they choose three types of Arcane Shot to learn from the list below.
This section covers the best equipment for Great Old One Warlocks in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.
The Champion subclass is simple and effective, providing straightforward bonuses that can benefit many other classes. This is especially true of Rogues , who benefit immensely from the Improved Critical Hit effect. When stacked with equipment that further lowers the target number for critical hits (which stack in Baldur's Gate 3), it becomes possible to create a critical hit monster very easily.
Since the Spore Druid can perform quite a bit of necromancy already, it's well worth tracking down the book "Necromancy of Thay" during Act 1 to unlock its Larian Studios Secrets. Finishing the book will take until Act 3, but results in a ton of extra undead minions in combat.
In terms of multiclassing, the Swarmkeeper Ranger pairs very well with Thief or Assassin Rogues , the former being particularly useful in a dual-wielding build while the latter performs better if you're using a ranged weapon. A few fighter levels for Action Surge and Second Wind can also be very strong on any Ranger.
The Sage background grants proficiency for Arcana and History checks , and will typically trigger Inspiration when the Warlock engages in the magical elements of the world (like getting to Lorroakan's tower), or figuring out the historical significance of places in the world.
One excellent Act 3 option would be the full Bhaalist set, especially the Bhaalist Armor and its ability to make nearby foes vulnerable to piercing, which pairs well with the piercing damage inflicted by the Legion of Bees.
The Battle Master subclass is best known for its access to Superiority Dice, a limited resource they can spend to execute maneuvers and boost the damage of their attacks. Battle Master Fighters start gaining their subclass abilities at level 3 , where they select three Battle Master Maneuvers and gain access to four Superiority Dice (1d8) per short rest.