Baldur s Gate 3: Best Bard Class Build: Difference between revisions
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<br> | <br>Their other leveling choices make them both a controlling force in melee combat and a powerful support from a distance, though most of one's time should be spent on maximizing damage output while in Wild Shape.<br><br>Other Class Support: While the Ranger is a decent thematic addition to the Bard, players should still consider dipping into other Classes further to maximize the potential of such a build. For instance, a single dip in Warlock can access Hex for a more efficient and reliable replacement to Hunter’s Mark. Meanwhile, dipping into Rogue gives Sneak Attack for maximum damage potential.<br><br>Finally, at tenth level, Giant Barbarians gain access to Mighty Impel. This allows them to throw any creature that is medium-sized or smaller, regardless of their weight, as a bonus action while enraged. The throw range is fixed at 9m/30ft, which usually results in better range when throwing heavy creatures (unless your character has used an Elixir of Cloud Giant Strength to reach 27 Strength).<br><br>Players who reach this point in their Bard’s career have likely stuck with a straight Bard build or accessed certain levels of Multiclass to expand their combat versatility in Baldur’s Gate 3 . At this point in time, players can make further progress with their Bard to make them the ultimate Skill experts or specialize further in their intended combat roles. These combat options make the Bard more powerful in the endgame:<br><br>This section covers the best equipment for Circle of the Moon Druids in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br>Baldur's Gate 3 's Barbarian Class is focused on strength and durability first and foremost, with access to the highest base HP of any class alongside abilities like Rage to allow them to withstand incoming damage and dish out a ton of damage themselves. Each of the Barbarian's subclasses are focused on how they fight and any additional power sources that fuel their rage. The Berserker replaces Rage with Frenzy for greater offensive benefits, the Wildheart takes primal animal aspects to gain additional powers while raging, and the Wild Magic Barbarian wields chaotic magic to strengthen their rage and fortify their body. Barbarians choose their subclass when they reach level three.<br><br>The Owlbear has an enormous HP pool, the ability to increase its own Strength, a close-range AoE, and the ability to jump into battle and knock enemies prone. It's an absolute brute, and becomes the backbone of the best BG3 Druid build soon after acquiring it.<br><br>The Druid's unique class feature Wild Shape is the backbone of this class, though its spell list is quite formidable in both offensive and defensive capacities. Even if you want to make a melee-only Druid (as this best BG3 Druid build guide will elaborate on), spells are still an important part of the class rotation.<br><br>The Death Domain Cleric will also benefit from other items that raise Spell Save DC, like the Cloak of the Weave and Hood of the Weave. The Helldusk Set is also an excellent option if you're willing to brave one of Act 3's most dangerous areas to acquire it. Naturally, it's also a good idea for a Death Domain Cleric to obtain and read the Necromancy of Thay for its early bonuses, and to eventually learn the unique spell: Danse Macabre.<br><br> <br>The Shadow Mastiff can also entangle enemies around it in Shadowy Vines unless they pass a Strength Save against the Hound's Spell Save DC. (You can boost this by feeding the Shadow Mastiff an Elixir of Battlemage's Power) The Shadow Mastiff can also use Splinter Shadow to divide into copies of itself when struck by melee attacks that don't deal Radiant Damage, quickly turning it into multiple threats if the enemy attacks unwis<br>Strength 12 (+1): In worst-case scenarios, Strength could become a Bard’s combat Ability, especially for melee builds. However, given how Strength contributes towards Encumbrance, this should also be considered.<br><br> <br>Underdark Locations – Act One Baldur's Gate 3: How to Get to Underdark (& All Entrances) Baldur's Gate 3: How to Open Harper's Stash in Grymforge (Toy Chest Puzzle) [https://www.baldursgate3fans.com/articles/baldur-s-gate-3-patch-8-7-reasons-for-a-fresh-playthrough.html Baldur's Gate 3 Patch 8 Subclasses] Gate 3: How to Get To Grymforge How To Get The Treasure In The Underground Passage Where To Find The Kuo-Toa (The Festering Cove) How to Get Through The Selunite Outpost Chest Of The Mundane Location (& What To Do With It) How to Get Sussur B<br><br>Savage Attacks lets players add an additional Damage Dice on top of their normal critical hit damage, but only with melee weapon attacks. Relentless Endurance prevents the Fighter from going down, restoring them to 1 HP upon reaching 0, only once per long rest.<br><br>Players add their Dexterity and Charisma Proficiency Bonuses to their Saving Throws, making Bards more capable of dodging deadly attacks (Acrobatics) or even resisting truth-telling Zone of Truth Spells. <br><br> <br> <br>Proficiency, Light Armor<br><br>Slippery Chain Shirt (13 AC + DEX, Medium Armour, Uncommon): This medium Armour in the Festering Cove (Act One) is one of the best first pieces of gear to acquire with the moderately armed feat. Its auto-disengage on a heal incentivizes sub-support builds for Bards, allowing them to heal from the frontlines without the risk of becoming targets.<br> | ||
Revision as of 14:58, 7 November 2025
Their other leveling choices make them both a controlling force in melee combat and a powerful support from a distance, though most of one's time should be spent on maximizing damage output while in Wild Shape.
Other Class Support: While the Ranger is a decent thematic addition to the Bard, players should still consider dipping into other Classes further to maximize the potential of such a build. For instance, a single dip in Warlock can access Hex for a more efficient and reliable replacement to Hunter’s Mark. Meanwhile, dipping into Rogue gives Sneak Attack for maximum damage potential.
Finally, at tenth level, Giant Barbarians gain access to Mighty Impel. This allows them to throw any creature that is medium-sized or smaller, regardless of their weight, as a bonus action while enraged. The throw range is fixed at 9m/30ft, which usually results in better range when throwing heavy creatures (unless your character has used an Elixir of Cloud Giant Strength to reach 27 Strength).
Players who reach this point in their Bard’s career have likely stuck with a straight Bard build or accessed certain levels of Multiclass to expand their combat versatility in Baldur’s Gate 3 . At this point in time, players can make further progress with their Bard to make them the ultimate Skill experts or specialize further in their intended combat roles. These combat options make the Bard more powerful in the endgame:
This section covers the best equipment for Circle of the Moon Druids in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.
Baldur's Gate 3 's Barbarian Class is focused on strength and durability first and foremost, with access to the highest base HP of any class alongside abilities like Rage to allow them to withstand incoming damage and dish out a ton of damage themselves. Each of the Barbarian's subclasses are focused on how they fight and any additional power sources that fuel their rage. The Berserker replaces Rage with Frenzy for greater offensive benefits, the Wildheart takes primal animal aspects to gain additional powers while raging, and the Wild Magic Barbarian wields chaotic magic to strengthen their rage and fortify their body. Barbarians choose their subclass when they reach level three.
The Owlbear has an enormous HP pool, the ability to increase its own Strength, a close-range AoE, and the ability to jump into battle and knock enemies prone. It's an absolute brute, and becomes the backbone of the best BG3 Druid build soon after acquiring it.
The Druid's unique class feature Wild Shape is the backbone of this class, though its spell list is quite formidable in both offensive and defensive capacities. Even if you want to make a melee-only Druid (as this best BG3 Druid build guide will elaborate on), spells are still an important part of the class rotation.
The Death Domain Cleric will also benefit from other items that raise Spell Save DC, like the Cloak of the Weave and Hood of the Weave. The Helldusk Set is also an excellent option if you're willing to brave one of Act 3's most dangerous areas to acquire it. Naturally, it's also a good idea for a Death Domain Cleric to obtain and read the Necromancy of Thay for its early bonuses, and to eventually learn the unique spell: Danse Macabre.
The Shadow Mastiff can also entangle enemies around it in Shadowy Vines unless they pass a Strength Save against the Hound's Spell Save DC. (You can boost this by feeding the Shadow Mastiff an Elixir of Battlemage's Power) The Shadow Mastiff can also use Splinter Shadow to divide into copies of itself when struck by melee attacks that don't deal Radiant Damage, quickly turning it into multiple threats if the enemy attacks unwis
Strength 12 (+1): In worst-case scenarios, Strength could become a Bard’s combat Ability, especially for melee builds. However, given how Strength contributes towards Encumbrance, this should also be considered.
Underdark Locations – Act One Baldur's Gate 3: How to Get to Underdark (& All Entrances) Baldur's Gate 3: How to Open Harper's Stash in Grymforge (Toy Chest Puzzle) Baldur's Gate 3 Patch 8 Subclasses Gate 3: How to Get To Grymforge How To Get The Treasure In The Underground Passage Where To Find The Kuo-Toa (The Festering Cove) How to Get Through The Selunite Outpost Chest Of The Mundane Location (& What To Do With It) How to Get Sussur B
Savage Attacks lets players add an additional Damage Dice on top of their normal critical hit damage, but only with melee weapon attacks. Relentless Endurance prevents the Fighter from going down, restoring them to 1 HP upon reaching 0, only once per long rest.
Players add their Dexterity and Charisma Proficiency Bonuses to their Saving Throws, making Bards more capable of dodging deadly attacks (Acrobatics) or even resisting truth-telling Zone of Truth Spells.
Proficiency, Light Armor
Slippery Chain Shirt (13 AC + DEX, Medium Armour, Uncommon): This medium Armour in the Festering Cove (Act One) is one of the best first pieces of gear to acquire with the moderately armed feat. Its auto-disengage on a heal incentivizes sub-support builds for Bards, allowing them to heal from the frontlines without the risk of becoming targets.