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<br>There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>For weapons, Battle Masters can easily make use of Balduran's Giantslayer, allowing them to add double their strength to their damage rolls and giving them advantage on attack rolls against large, huge, or gargantuan creatures. It also allows you to grow to giant size, boosting your damage and giving you a pool of 27 temporary hit points to soak up damage. Giant Form also gives the user advantage on Strength checks and saving throws. Githyanki characters can alternatively use the Silver Sword of the Astral Plane, unleashing psychic damage and stunning enemies while also gaining advantage on Intelligence, Wisdom, and Charisma Saving Throws. It also provides resistance to psychic damage and immunity to charm effects, which proves useful throughout Act 3.<br><br>Players of classic CRPGs know the sheer intensity of the storylines in the Baldur’s Gate series, making Baldur’s Gate 3 a much-awaited sequel for fans of narrative-focused games. This time around, players of the Baldur’s Gate title get stuck in the middle of an ongoing mind-flayer invasion of Faerun, with only their chosen Class and skillset as a means to fight this seemingly insurmountable threat.<br><br>Eldritch Blast is the Warlock's bread and butter , and Agonizing Blast outright increases the damage of Eldritch Blast by the Warlock's Charisma modifier. This affects each hit, so at later levels when Warlocks get two or three Eldritch Blast beams with each cast, it becomes a seriously powerful spell.<br><br>This section covers the best equipment for Great Old One Warlocks in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped [https://www.Baldursgate3fans.com/articles/the-pixel-pack-revolution-gaming-s-human-soul-versus-ai-s-plastic-heart.html click through the next site] several Acts.<br><br>The most broken way to play a Thief Rogue is to keep them separate from the rest of the party before combat, then sneak to a vantage point, and fire off a Sneak Attack for free before entering the fray. Oftentimes, this one-shots weak to medium-strength enemies.<br><br>The path of Giants allows a Barbarian to channel the primal might of giants, growing in size and amplifying their strength. Initially, at third level, the Barbarian's rage becomes "Giant's Rage." This increases their size by one category when entering rage and doubles their rage bonus on throwing attacks (though a bug currently locks this bonus at +4, even at level 9 when it should be +6). They also gain the Thaumaturgy Cantrip, and the ability "Vaprak's Greed." Vaprak's Greed will increase the Barbarian's carrying capacity by a quarter.<br><br>Wood Half-Elf: Traditionally, Wood Half-Elves retreat to quiet lives in the forests of Faerun. For the Wood Half-Elf, their half-heritage drives them to continue journeying across the rest of the Realms. As Half-Elves, they give Bards the Fleet of Foot (walking speed becomes 10.5m) and Mask of the Wild (Stealth Proficiency), making the Wood Half-Elf Bard ideal for long-ranged builds.<br><br>Baldur's Gate 3 features a huge number of classic Dungeons and Dragons classes pulled right from the Fifth Edition of the tabletop RPG. Because it draws such heavy inspiration from D&D , some of the best builds in BG3 happen to also be the best builds players are already familiar with, including the Thief Rogue.<br><br>Because of the extra Bonus Action, Thief Rogues can virtually always remain Stealthed, or Dash/Disengage to get away with their Cunning Action. Thief Rogues also gain resistance to Fall damage , which comes in handy more often than one might think.<br><br>These allow the Berserker to perform an additional attack or Throw a nearby object/creature, respectively, and each only uses a Bonus Action. This allows the Berserker to dish out extra damage on every turn while raging, making them an excellent choice for players who want to prioritize damage output.<br><br>The Eldritch Knight subclass allows the fighter to learn a small selection of spells from the schools of Evocation and Abjuration , allowing them access to magic to buff themselves and damage their foes. They gain the ability to cast first-level spells once they reach Fighter Level three, with two spell slots to use when doing so.<br><br>Rogues' unique class feature is the Sneak Attack, which deals massive damage with a higher chance to hit, but can only be initiated if players have Advantage over a target. There is a melee and a ranged option, both of which will break Stealth when used.<br><br>The Githyanki give Warlocks an improved Mage Hand from level 1, the ability to improve party member's Jump distance at Level 3, and the Misty Step skill at Level 5 – three extremely useful abilities. Githyanki also give Warlocks armor proficiencies the class wouldn't normally have access to, namely light and medium armor, to further improve their defensive capabilities.<br>
<br>At sixth level, Giant Barbarians gain Elemental Cleaver. This allows them to add acid, cold, fire, lightning, or thunder damage to their weapon while raging, and also adds the Thrown property to their weapon when used. Additionally, weapons under the effect of Elemental Cleaver will be returned to your hand immediately after being thrown, allowing for greater flexibility in throwing weapon builds. The elemental damage behaves like a damage rider when throwing the weapon, meaning the elemental damage is boosted independently by things like the Rage buff, Tavern Brawler, or the Ring of Flinging. This allows you to achieve much higher damage than expected with weapons enhanced using Elemental Cleaver.<br><br>No matter which Sorcerer background you choose, make sure to get the Persuasion proficiency . Both Deception and Insight serve as equally viable backups for the sake of unlocking dialogue options, but Deception tends to come up more often. If you get Persuasion through the Noble background, pick up Insight or Intimidation instead.<br><br>These allow the Berserker to perform an additional attack or Throw a nearby object/creature, respectively, and each only uses a Bonus Action. This allows the Berserker to dish out extra damage on every turn while raging, making them an excellent choice for players who want to prioritize damage output.<br><br>The Wildheart Subclass, likely a reimagining of the Totem Warrior from D&D 5e Tabletop, chooses a Bestial Heart at level three. Each Bestial Heart offers different bonus effects while the Barbarian is raging, along with access to a special action while raging, as the table below shows:<br><br>When a Rogue has Expertise in a skill, their normal Proficiency bonus is doubled for that skill. So, as long as a Rogue is proficient in Stealth, that Proficiency bonus increases when they choose to gain Expertise in Stealth as well.<br>Since Rangers have proficiency with all martial weapons, they can achieve a ton of flexibility by using finesse weapons. Along with the usual suspects (Daggers, Shortswords, Scimitars, and Rapiers), there are also three unique finesse weapons in the game from weapon types that aren't usually finesse weapons. These are Phalar Aluve (longsword, Act 1, in the Underdark), Larethian's Wrath (longsword, Act 1, sold by the trader in the Githyanki Creche), and The Dancing Breeze (Glaive, Act 3, sold by Exxvikyap in Rivington.)<br><br> <br>Lore And Game Information What is Avernus? Biggest Rules Changes From Dungeons and Dragons Fifth Edition The History of the Baldur’s Gate Series The Baldur's Gate Games Listed In Chronological Order (Including DLCs) What is Avernus? Harper Faction Explained What is the Shadowfell? Baldur's Gate 3's Absolute Plot Simplified and Explained Why Githyanki and Illithids Hate Each Other Who Is The Guardian? (Explained) Withers' True Identity Explained What is the Strange Ox in [https://www.baldursgate3fans.com/articles/karlach-s-thirsty-fanbase-in-baldur-s-gate-3-obsessions-and-reactions.html Baldur's Gate 3]? What Is The Absolute? What Is The Absolute? What is an Elder Brain? The Gods of Baldur's Gate 3 Explained Should You Use Tadpoles and Illithid Powers? All Drow Houses In Baldur's Gate 3 Explained Things That Make No Sense In The Story Choices That Make No Sense In The <br><br>For ranged combat, players should pick up the Spellthief bow from Arron at the Druid Grove, allowing them to restore a first level spell slot the first time they land a critical hit each short rest. This can be helpful during the early-game where spell slots are few. The Joltshooter longbow can also be found in Act 1, as a reward for rescuing Councilor Florrick at Waukeen's Rest, and allows the Ranger to build up lightning charges and dish out extra damage with their attacks.<br><br>At level Six, Wild Magic Barbarians gain three "Bolstering Magic" abilities, which allow them to provide a bonus to themselves or an ally in melee range. They can use "Bolstering Magic: Boon" to add a 1d4 bonus to attack rolls and ability checks or use their Bolstering Boon to restore a single level one, two, or three spell slot.<br><br>This can make them a valuable addition to caster-heavy teams. At level 10, a Wild Magic Barbarian gets the ability "Unstable Backlash." This allows them to create a new Wild Magic surge (replacing the old one) whenever they take damage or fail a saving throw while raging. This helps to increase the chaos they cause in battle.<br><br>At level five, a Beast Master gains "Companion's Bond," adding their proficiency bonus to the damage rolls and AC of their Animal Companion. This also causes each animal companion to gain more HP and higher AC, along with some new abilities, as shown in the table below:<br><br>The three Drow cantrips – Dancing Lights, Faerie Fire, and Darkness – are all situationally useful, too. Faerie Fire, granted at Level 3, is the most useful as it grants Advantage on all attacks against affected targets.<br> <br>One of the best reasons Martial Classes excel in fighting up close is their capability of striking back, whether through Reactions or during their turn. With Rippling Force Mail , Martial Classes have more incentives for getting struck multiple times while being surrounded, especially when its Force Absorption effect can slowly build up for not just lesser damage taken but also repel attacks back at oppone<br>

Revision as of 14:16, 7 November 2025


At sixth level, Giant Barbarians gain Elemental Cleaver. This allows them to add acid, cold, fire, lightning, or thunder damage to their weapon while raging, and also adds the Thrown property to their weapon when used. Additionally, weapons under the effect of Elemental Cleaver will be returned to your hand immediately after being thrown, allowing for greater flexibility in throwing weapon builds. The elemental damage behaves like a damage rider when throwing the weapon, meaning the elemental damage is boosted independently by things like the Rage buff, Tavern Brawler, or the Ring of Flinging. This allows you to achieve much higher damage than expected with weapons enhanced using Elemental Cleaver.

No matter which Sorcerer background you choose, make sure to get the Persuasion proficiency . Both Deception and Insight serve as equally viable backups for the sake of unlocking dialogue options, but Deception tends to come up more often. If you get Persuasion through the Noble background, pick up Insight or Intimidation instead.

These allow the Berserker to perform an additional attack or Throw a nearby object/creature, respectively, and each only uses a Bonus Action. This allows the Berserker to dish out extra damage on every turn while raging, making them an excellent choice for players who want to prioritize damage output.

The Wildheart Subclass, likely a reimagining of the Totem Warrior from D&D 5e Tabletop, chooses a Bestial Heart at level three. Each Bestial Heart offers different bonus effects while the Barbarian is raging, along with access to a special action while raging, as the table below shows:

When a Rogue has Expertise in a skill, their normal Proficiency bonus is doubled for that skill. So, as long as a Rogue is proficient in Stealth, that Proficiency bonus increases when they choose to gain Expertise in Stealth as well.
Since Rangers have proficiency with all martial weapons, they can achieve a ton of flexibility by using finesse weapons. Along with the usual suspects (Daggers, Shortswords, Scimitars, and Rapiers), there are also three unique finesse weapons in the game from weapon types that aren't usually finesse weapons. These are Phalar Aluve (longsword, Act 1, in the Underdark), Larethian's Wrath (longsword, Act 1, sold by the trader in the Githyanki Creche), and The Dancing Breeze (Glaive, Act 3, sold by Exxvikyap in Rivington.)


Lore And Game Information What is Avernus? Biggest Rules Changes From Dungeons and Dragons Fifth Edition The History of the Baldur’s Gate Series The Baldur's Gate Games Listed In Chronological Order (Including DLCs) What is Avernus? Harper Faction Explained What is the Shadowfell? Baldur's Gate 3's Absolute Plot Simplified and Explained Why Githyanki and Illithids Hate Each Other Who Is The Guardian? (Explained) Withers' True Identity Explained What is the Strange Ox in Baldur's Gate 3? What Is The Absolute? What Is The Absolute? What is an Elder Brain? The Gods of Baldur's Gate 3 Explained Should You Use Tadpoles and Illithid Powers? All Drow Houses In Baldur's Gate 3 Explained Things That Make No Sense In The Story Choices That Make No Sense In The

For ranged combat, players should pick up the Spellthief bow from Arron at the Druid Grove, allowing them to restore a first level spell slot the first time they land a critical hit each short rest. This can be helpful during the early-game where spell slots are few. The Joltshooter longbow can also be found in Act 1, as a reward for rescuing Councilor Florrick at Waukeen's Rest, and allows the Ranger to build up lightning charges and dish out extra damage with their attacks.

At level Six, Wild Magic Barbarians gain three "Bolstering Magic" abilities, which allow them to provide a bonus to themselves or an ally in melee range. They can use "Bolstering Magic: Boon" to add a 1d4 bonus to attack rolls and ability checks or use their Bolstering Boon to restore a single level one, two, or three spell slot.

This can make them a valuable addition to caster-heavy teams. At level 10, a Wild Magic Barbarian gets the ability "Unstable Backlash." This allows them to create a new Wild Magic surge (replacing the old one) whenever they take damage or fail a saving throw while raging. This helps to increase the chaos they cause in battle.

At level five, a Beast Master gains "Companion's Bond," adding their proficiency bonus to the damage rolls and AC of their Animal Companion. This also causes each animal companion to gain more HP and higher AC, along with some new abilities, as shown in the table below:

The three Drow cantrips – Dancing Lights, Faerie Fire, and Darkness – are all situationally useful, too. Faerie Fire, granted at Level 3, is the most useful as it grants Advantage on all attacks against affected targets.

One of the best reasons Martial Classes excel in fighting up close is their capability of striking back, whether through Reactions or during their turn. With Rippling Force Mail , Martial Classes have more incentives for getting struck multiple times while being surrounded, especially when its Force Absorption effect can slowly build up for not just lesser damage taken but also repel attacks back at oppone