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Baldur’s Gate 3: Best Fighter Subclasses: Difference between revisions

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<br>Depending on your choice of Arcane Shots, you could also make use of the Psychic Damage equipment (like the Braindrain Gloves and Boots of Psionic Movement), or the Sparkstruck Set (like The Speedy Lightfeet, Jolty Vest, and Sparkswall) to great effect. Poison damage equipment also deserves a mention here, though the sheer amount of poison-resistant foes makes it impractical.<br><br> <br>Baldurs Gate 3 Controls How To Change Dice Appearance (All Dice Skins) How To Place Map Markers How To Change Clothes (& Hide Helmets) How To Change Hair How To Highlight Objects How Many Party Members Can You Have? How to Revive Characters How To Change Class (& Respec Guide) Most Important Hotkeys How To Heal Your Party How To Change Appearance, Voice, & Pronouns (Magic Mirror Location) How to Cancel Concentration Sp<br><br>After reaching Act 3, Oath of Ancients Paladins can make use of many of the same options as the Vengeance Paladin, though they should probably stick with the Hellrider's Pride Gauntlets and Whispering Promise Ring combo to make the most of their healing. Wapira's Crown starts to fall off by the endgame, so this is a good time to swap it for either the Grymskull Helmet (if you picked it up in Act 1/Act 2), the Steel Watcher Helmet (found in the Steel Watch Foundry in Act 3, Provides Darkvision and Advantage on Constitution Saving Throws), or even Sarevok's Horned Helm (Defeat Sarevok at the Murder Tribunal.)<br><br>The Champion subclass is simple and effective, providing straightforward bonuses that can benefit many other classes. This is especially true of Rogues , who benefit immensely from the Improved Critical Hit effect. When stacked with equipment that further lowers the target number for critical hits (which stack in Baldur's Gate 3), it becomes possible to create a critical hit monster very easily.<br><br>Players seeking out a particularly powerful helmet should take the time to fight Grym at the Adamantine Forge during Act 1 or Act 2, acquiring the Grymskull Helmet in the process. As the only Heavy Helm in the entire [https://WWW.Baldursgate3Fans.com/articles/the-pixel-pack-revolution-gaming-s-human-soul-versus-ai-s-plastic-heart.html video game voice actors], the Grymskull Helmet provides immunity to critical hits, resistance to fire damage, and the ability to cast Hunter's Mark once per long rest.<br><br>In terms of Multiclassing, the Arcane Archer plays very well with some Rogue levels for Sneak Attack and Cunning Actions, with the Thief subclass providing an extra bonus action, which is very helpful, while the Assassin subclass offers incredible burst damage at the start of a fight if you get the drop on them. A few levels in Ranger, especially Hunter for the Hunter's Prey bonuses (Horde Breaker is particularly helpful), can also be quite effective.<br><br> <br>Quests & Puzzle Solutions – Act Three Baldur's Gate 3: How to Find Other Vampire Spawn (The Pale Elf Quest) Baldur's Gate 3: Free The Artist Quest Guide Baldur's Gate 3: Where to Find Grand Duke Ravengard What is the Code for the Bank Vault in the Counting House? Investigate the Murders Quest Guide How to Find the Doppelganger in Your Camp How to Solve the Chamber of Insight Dribbles the Clown Quest Walkthrough Help the Hag Survivors Guide How to Solve the Wyrmway Puzzles How To Complete Avenge the Drowned Rolan Full Quest Walkthrough Abandoned Cistern: Sluice Gate Puzzle Guide How to Solve the Chamber of Justice Puzzle How to Solve the Chamber of Strategy Puzzle How to Solve the Chamber of Courage Puzzle Stop the Presses Quest Guide Avenge the Hag Survivors Quest Guide How to Find and Confront the Elder Brain How to Find and Confront the Elder B<br><br> <br>BG3 Party Tips Strongest Companions, Ranked Each Species Ranked As The Best Party Leader Best Party Composition How To Change Party Members 15 Must-Try Party Setups For Unique Playthroughs Best Hirelings To Add To Your Party How to Split Your Party And When To Us<br><br> <br>Unique Weapons & Equipment How To Get the Phalar Aluve (Sword In The Stone) True Love's Caress & True Love's Embrace Ring Locations How to Get the Sword of Justice How to Get the Gloves of the Automaton How to Get the Potent Robe in Baldur’s Gate 3 Best Items To Get In Act 1 Best Amulets You Can Get In Act 1, Ranked Best Amulets You Can Get In Act 2, Ranked Best Rings You Can Get In Act 2, Ranked Baldur's Gate 3: 10 Best Rings You Can Get In Act Three, Ranked Best Rare Armor Pieces Best Very Rare Armor Pieces Best Rings You Can Get In Act 1, Ra<br><br>In the case that you don't go with a Duergar and instead choose the Half Elf for the Mask of the Wild passive, choose the Charlatan background, which grants bonuses to Deception and Sleight of Hand, or the Guild Artisan background, which grants proficiency to Insight and Persuasion.<br><br>This can make them a valuable addition to caster-heavy teams. At level 10, a Wild Magic Barbarian gets the ability "Unstable Backlash." This allows them to create a new Wild Magic surge (replacing the old one) whenever they take damage or fail a saving throw while raging. This helps to increase the chaos they cause in battle.<br><br>The Thief Rogue build is based on the Thief subclass that grants an additional Bonus Action in combat, which is ridiculously useful for getting into and out of stealth . Considering how completely busted Stealth is in Baldur's Gate 3 , even with the chances from Early Access, Thief Rogues are sure to dominate damage-wise.<br>
<br>Sorcerer: The Bard dipping into Sorcerer can give them an expanded option of more aggressive Spells that deal more consistent damage without the extra utility. Tapping into Sorcery Points and Metamagic can give the Bard more ways of approaching combat from a resource standpoint.<br><br>Updated on 20th April 2025, by Thomas Hawkins: With the addition of Patch 8's new subclasses to [https://Www.Baldursgate3Fans.com/articles/baldur-s-gate-3-photo-mode-revolution-epic-selfies-mustache-mayhem-unleashed.html baldur's gate 3 photo mode] Gate 3, players can select the Circle of the Stars for their Druids. This new subclass makes use of their Wildshape Charges to embody constellations and gain powerful new abilities, including firing blasts of light, healing a target for free after casting a spell, and unleashing a radiant breath attack. This guide has been updated to include information on this new subclass and discuss equipment and multiclassing options that benefit the Circle of the Stars.<br><br>Lae'Zel : Best suited for the Battle Master subclass, Lae'Zel can almost singlehandedly handle your front line, drawing attention from enemies and able to withstand attacks better than some other classes.<br><br>Putting all of this together, players will be able to create huge icy surfaces using spells that deal cold damage, with even the Ray of Frost Cantrip creating a decent amount of ice thanks to the Snowburst Ring, and inflicting the chilled and frost-encrusted conditions in the process. These two conditions both apply vulnerability to cold damage and can be used to freeze foes solid too.<br><br>The Archfey Warlock makes their pact with a powerful Fey and draws on the capricious and whimsical powers of the Feywild. At level one, they gain the power "Fey Presence," which allows them to frighten or charm all creatures in a 3m range as an action, assuming they fail a Wisdom Saving Throw.<br><br>Flame Enamelled Armour (16 AC + DEX, Medium Armour, Very Rare): Getting this gear in the Wyrm's Rock Fortress may limit the Armour Class boost to 18 AC. However, its +2 Initiative +2 Saves, and free Fire Shield: Warm alongside Fire Resistance are worthwhile trade-offs for decent defense.<br><br>The Linebreaker Boots or Boots of Speed work well early on, and you can replace them with the Bonespike Boots, Helldusk Boots, or Disintegrating Night Walkers later on. The Gloves of Hail of Thorns can give you an extra multi-targetting attack early on, though as you continue you'll wanna replace them with the Flawed Helldusk Gloves, and then either the Bonespike Gloves or the Helldusk Gloves after reaching Act 3.<br><br>Level 7 allows access to "Dominate Beast" and "Greater Invisibility," enabling them to turn animals to their side and render a target invisible for ten rounds whether they attack or not. Level 9 grants them access to "Dominate Person" and "Seeming," letting them manipulate humanoids and disguise all four party members simultaneously. Finally, at level 10, an Archfey Warlock gains "Beguiling Defenses", becoming immune to charm.<br><br>Level seven grants some more domain spells: "Death Ward" and "Guardian of Faith." The former restores the target to one HP the first time they would lose all of their HP while the spell is active, and the latter lets them summon a stationary guardian spirit that strikes foes entering its range.<br><br>Hunter - Colossus Slayer: After taking Sword Bard 6 and acquiring Extra Attack, going for Ranger and grabbing Hunter for Colossus Slayer can give a decent 1d8 Damage once per turn. If a Bard has Sharpshooter for the -5 to Attack Roll but +10 to Damage, pairing this with Colossus Slayer can enhance the Ranger’s DPS potential.<br><br>When Multiclassing using the Eldritch Knight subclass, it's important to understand how spell slots are calculated. The Eldritch Knight subclass isn't a full caster, so only 1/3 of its level (rounded down) is added to the effective caster level when multiclassing. As an example, a level 3 Eldritch Knight with one level in Wizard would have an effective caster level of 2. Eldritch Knight is an excellent defensive subclass thanks to its access to spells like Shield, and it can further strengthen its defenses with Abjuration Wizard levels. This allows them to utilize the Arcane Ward to protect themselves and their allies from incoming damage, charging the ward with every spell they cast.<br><br>The Knowledge Cleric has incredible potential as a 2-level dip when multiclassing, since it gets two additional intelligence skill proficiencies. By choosing the Sage background, a Knowledge Cleric can start the game with 4/5 intelligence skill proficiencies. They can then use their Knowledge of Ages ability to gain immediate proficiency in an entire skill category for the rest of the day, which is best used to gain all the Wisdom proficiencies most of the time.<br><br>Fiend Warlocks made a pact with an entity known for corrupting and destroying and often served those ends through their actions, intentionally or otherwise. Fiend Warlocks immediately receive the power "Dark One's Blessing," which allows them to receive HP equal to their Charisma modifier plus their level whenever they reduce a foe to 0 HP. This helps keep the Fiend's health topped off and allows them greater survivability.<br>

Revision as of 12:25, 7 November 2025


Sorcerer: The Bard dipping into Sorcerer can give them an expanded option of more aggressive Spells that deal more consistent damage without the extra utility. Tapping into Sorcery Points and Metamagic can give the Bard more ways of approaching combat from a resource standpoint.

Updated on 20th April 2025, by Thomas Hawkins: With the addition of Patch 8's new subclasses to baldur's gate 3 photo mode Gate 3, players can select the Circle of the Stars for their Druids. This new subclass makes use of their Wildshape Charges to embody constellations and gain powerful new abilities, including firing blasts of light, healing a target for free after casting a spell, and unleashing a radiant breath attack. This guide has been updated to include information on this new subclass and discuss equipment and multiclassing options that benefit the Circle of the Stars.

Lae'Zel : Best suited for the Battle Master subclass, Lae'Zel can almost singlehandedly handle your front line, drawing attention from enemies and able to withstand attacks better than some other classes.

Putting all of this together, players will be able to create huge icy surfaces using spells that deal cold damage, with even the Ray of Frost Cantrip creating a decent amount of ice thanks to the Snowburst Ring, and inflicting the chilled and frost-encrusted conditions in the process. These two conditions both apply vulnerability to cold damage and can be used to freeze foes solid too.

The Archfey Warlock makes their pact with a powerful Fey and draws on the capricious and whimsical powers of the Feywild. At level one, they gain the power "Fey Presence," which allows them to frighten or charm all creatures in a 3m range as an action, assuming they fail a Wisdom Saving Throw.

Flame Enamelled Armour (16 AC + DEX, Medium Armour, Very Rare): Getting this gear in the Wyrm's Rock Fortress may limit the Armour Class boost to 18 AC. However, its +2 Initiative +2 Saves, and free Fire Shield: Warm alongside Fire Resistance are worthwhile trade-offs for decent defense.

The Linebreaker Boots or Boots of Speed work well early on, and you can replace them with the Bonespike Boots, Helldusk Boots, or Disintegrating Night Walkers later on. The Gloves of Hail of Thorns can give you an extra multi-targetting attack early on, though as you continue you'll wanna replace them with the Flawed Helldusk Gloves, and then either the Bonespike Gloves or the Helldusk Gloves after reaching Act 3.

Level 7 allows access to "Dominate Beast" and "Greater Invisibility," enabling them to turn animals to their side and render a target invisible for ten rounds whether they attack or not. Level 9 grants them access to "Dominate Person" and "Seeming," letting them manipulate humanoids and disguise all four party members simultaneously. Finally, at level 10, an Archfey Warlock gains "Beguiling Defenses", becoming immune to charm.

Level seven grants some more domain spells: "Death Ward" and "Guardian of Faith." The former restores the target to one HP the first time they would lose all of their HP while the spell is active, and the latter lets them summon a stationary guardian spirit that strikes foes entering its range.

Hunter - Colossus Slayer: After taking Sword Bard 6 and acquiring Extra Attack, going for Ranger and grabbing Hunter for Colossus Slayer can give a decent 1d8 Damage once per turn. If a Bard has Sharpshooter for the -5 to Attack Roll but +10 to Damage, pairing this with Colossus Slayer can enhance the Ranger’s DPS potential.

When Multiclassing using the Eldritch Knight subclass, it's important to understand how spell slots are calculated. The Eldritch Knight subclass isn't a full caster, so only 1/3 of its level (rounded down) is added to the effective caster level when multiclassing. As an example, a level 3 Eldritch Knight with one level in Wizard would have an effective caster level of 2. Eldritch Knight is an excellent defensive subclass thanks to its access to spells like Shield, and it can further strengthen its defenses with Abjuration Wizard levels. This allows them to utilize the Arcane Ward to protect themselves and their allies from incoming damage, charging the ward with every spell they cast.

The Knowledge Cleric has incredible potential as a 2-level dip when multiclassing, since it gets two additional intelligence skill proficiencies. By choosing the Sage background, a Knowledge Cleric can start the game with 4/5 intelligence skill proficiencies. They can then use their Knowledge of Ages ability to gain immediate proficiency in an entire skill category for the rest of the day, which is best used to gain all the Wisdom proficiencies most of the time.

Fiend Warlocks made a pact with an entity known for corrupting and destroying and often served those ends through their actions, intentionally or otherwise. Fiend Warlocks immediately receive the power "Dark One's Blessing," which allows them to receive HP equal to their Charisma modifier plus their level whenever they reduce a foe to 0 HP. This helps keep the Fiend's health topped off and allows them greater survivability.