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Claire Redfield: 6 More Reasons Capcom Should Remake Code Veronica For Next Gen Consoles 4 Reasons They Shouldn t: Difference between revisions

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Created page with "<br>Don’t get me wrong, Leon in Resident Evil 4 isn’t to be trifled with, but even as the game enters its final act, Capcom keeps finding new horrors to surprise you with. Upon entering Umbrella’s labs, we stumble upon the Regenedors for the first time. These horrific, grey-skinned beasts are initially unstoppable, marching slowly toward you as otherworldly growls leave their infected lips. The only option is to run, or open fire and pray there is some way to bring..."
 
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<br>Don’t get me wrong, Leon in Resident Evil 4 isn’t to be trifled with, but even as the game enters its final act, Capcom keeps finding new horrors to surprise you with. Upon entering Umbrella’s labs, we stumble upon the Regenedors for the first time. These horrific, grey-skinned beasts are initially unstoppable, marching slowly toward you as otherworldly growls leave their infected lips. The only option is to run, or open fire and pray there is some way to bring this thing down. There isn’t, not until you come across the thermal scope and uncover the secret behind its impossible power. Scares force you to think smartly and find immediate solutions, instead of pulling out your shotgun and blowing your problems a<br> <br>With the release of the Resident Evil 3 __ remake, fans are wondering what’s coming next. Will Capcom release Resident Evil VIII ? It has been three years since its predecessor launched in 2017. Rumors are already swirling about the game suggesting that it could be even more drastically different from Resident Evil V<br><br> <br>Deltarune has been lauded by the masses, and fans can't wait for the final product to grace them with their presence. Hopefully, the full game won't take too long to come out, with the quality of this game being just as enjoyable as the first game, if not m<br><br> <br>As mentioned earlier, the game can get pretty intense with the number of villagers hounding after Leon. Some areas, like the early village sections, are interesting puzzles. Where is the best place to set up shop in order to take the horde out most effectively? It makes the player really th<br><br> <br>Ashley is annoying on many levels. She is the stereotypical damsel in distress that can’t do anything while following Leon around. Sometimes there will be a garbage bin for her to hide in safely, but more often then not she’ll be tagging along just to get in the <br><br> <br>A remake of Resident Evil 4 feels very different now I’ve played through the entirety of Resident Evil Village . The first-person sequel is essentially a modern successor to the survival-horror masterpiece, adapting many of its ideas and mechanics for a new audience. It’s a campy, overblown [https://Adventuregameland.com/ adventure games updates] filled with over-the-top villains and nonsensical plot developments that ape the series’ finest hour, even if it sacrifices many of its own ideas in the process. Now, unless this rumoured remake completely overhauls the original vision, I can’t help but think it might end up feeling obsol<br><br> <br>While any appearance from Wesker may not resonate with newer fans, there’s never been a better opportunity to reintroduce Chris Redfield following his redesign at the end of _ Resident Evil 7 _ . With _ Resident Evil Village _ set to feature Chris in a major role, it’s honestly a bit surprising Capcom is choosing to remake _ RE4 _ fi<br><br> <br>It could be that I’m worrying over nothing, and Capcom plans to do Resident Evil 4 all the justice in the world, but many of the habits it has formed and repeated over the last generation have me thinking otherwise. I hope I’m proven wrong, since I’m still so excited for such a reboot, but not if it does a disservice to what came before<br><br> <br>If this ends up being the case, a remake of _ Code Veronica _ would not only have far more impact, it could be used as a jumping off point into a full length game that focuses on Chris & Jill putting an end to Umbrella once and for <br><br> <br>Remaking Code Veronica on next gen consoles would provide this cult classic with a visual update that it has long deserved. It has been over 20 years since the game's initial release in February 2000 on Sega's Dreamcast. Although, visually enhanced in 2011, the graphics don't hold up well to today's standa<br><br> <br>One thing even Resident Evil 4 's biggest fans tend to lament is the fact that the game simply isn't that scary. While preceding Resident Evil titles certainly had action elements to them, the campy action movie romp in the fourth installment was a departure from the rest of the franchise, choosing to emphasize action over well-crafted sca<br><br> <br>By all measures, Resident Evil 4 was a very good-looking game for its time. Some incredible animations and advanced textures have helped it hold up graphically in the years since its release, and it's still easy to see why the game was so technically impressive to players in 2<br><br> <br>Enough time has passed since both the original _ Resident Evil _ remake and _ Resident Evil 5 _ where Wesker isn’t exactly a presence anymore as far as the franchise is concerned. His legacy may be alive, but Wesker is long gone narratively. Which is why remaking _ Code Veronica _ might raise more questions than answers. Modern audiences won’t be able to attach themselves to the intimate history between Chris and Wesker. More importantly, Wesker’s role in _ Code Veronica _ simply has nowhere to go unless Capcom plans on remaking _ Resident Evil 5, _ which seems unlikely given how well the game still se<br>
<br>Couple in character switching between Chris & Claire and multiple settings with their own puzzles (that often can’t be tackled in any order,) getting through _ CV _ can be a challenge– especially thanks to the harder difficulty curve. A remake could fix _ Code Veronica _ ’s design issues and m<br><br>However, neither of these games encourage experimentation like Breath of the Wild does, so it’s much easier to provide us with an easier mode of traversal instead of artificially increasing the time required to reach our destination. However you slice it, these games viewed climbing in the rain and weapon degradation as negatives, choosing to build upon Nintendo’s vision by removing them entirely. I understand why games that adopt so many of the ideas pioneered by Breath of the Wild opt to change them, because every game is different and it’s unfair to tar them all with the same brush. That being said, I don’t want the upcoming sequel to follow in their footsteps. Nintendo needs to stick to its guns, favouring clumsy wet traversal and obscenely delicate weapons over an adventure that simplifies things to the point of triviality.<br><br> <br>Playable Zelda likely isn’t coming in Breath of the Wild 2. I’ve made my peace with that eventuality, even if it could help push the series forward in some truly meaningful ways. When all is said and done, Link is the hero of this story - the Hero of Time if you haven’t heard - and his presence is more than enough to carry an [https://adventuregameland.com/posts/elden-ring-s-revolutionary-impact-on-fromsoftware-games Elden Ring open World] world adventure we’ll spend hours being enamoured with when it arrives in 2022. Another mystery protagonist could be waiting in the wings, but whether they are related to Zelda remains to be s<br><br> <br>_ Resident Evil 4 _ ’s story is entertaining, but it’s far from good. _ RE4 _ may have fantastic game design, but its plot did irreversible damage for the series. Leon’s time in Europe amounts to little more than an action movie, with the scares infrequent. Worse, four games of build up are thrown out the window as _ RE4 _ wipes the slate cl<br><br>There are a few things that always come up when you talk to someone about The Legend of Zelda: Breath of the Wild . Weapon degradation is one of the defining discourses around the game, with fans either despising the fact your equipment bursts into nothing after a handful of strikes or adoring how it forces you to think outside the box and constantly adapt your strategy to a changing inventory.<br><br> <br>Updating Code Veronica per modern standards would likely take away much of its charm, fixed camera angles and tank controls included. The magic of fixed camera angles in the PS1 games really played into the survival horror genre, providing numerous jump scares while adding a deeper level of tension knowing that an unseen enemy could be lurking around any corner. Recent RE remakes did away with these features that enhanced the spooky atmosphere of the original ga<br><br>Breath of the Wild is so special because every moment feels like a discovery you made on your own terms. A mixture of basic yet impactful abilities like stopping time and lifting metal objects allows you to play with the game’s definition of physics in ways that are still being discovered to this day. You can build a chain of metal weapons and charge them with lightning to activate a distant switch instead of following the traditional solution, showing that the game’s systems are built to be toyed with and taken advantage of in ways that have near limitless potential. Nobody will play Breath of the Wild in the same way, and given the open world genre largely remains defined by chasing down icons and completing repetitive objectives, this is a breath of fresh air that remains unmatched. You could argue "it doesn’t feel like Zelda" because its dungeon design abandons tradition, but the rewarding discoveries of Breath of the Wild are intentionally spread throughout the entirety of Hyrule.<br><br>No matter what happens, it remains important to consider the symbolism behind Zelda’s appearance, and how her luscious new hairstyle could be a sign of change for her character that allows her to abandon the shackles of royalty and strive for independence beyond grief and trauma. It’s a powerful message of perseverance for a woman who deserves agency, even more so when you consider the classics that inspired her and how female characters in the world of gaming are finally earning a similar level of respect to their male counterparts.<br><br> <br>It would be interesting to have a sort of Metal Gear Solid V: Ground Zeroes type of release for the remake in order to get players excited for it and to also set up Leon better. Maybe they could even include cut content like the ghost house or the Hook <br><br> <br>How it is currently, _ RE4 _ throws a curveball out of nowhere to attempt to reset the board. In practice, however, this just results in _ Resident Evil 5 _ needing to pick up the pieces and try to pick up where the original _ Code Veronica _ thematically left off. Just one single game of set up can fix this is<br>

Revision as of 19:16, 5 November 2025


Couple in character switching between Chris & Claire and multiple settings with their own puzzles (that often can’t be tackled in any order,) getting through _ CV _ can be a challenge– especially thanks to the harder difficulty curve. A remake could fix _ Code Veronica _ ’s design issues and m

However, neither of these games encourage experimentation like Breath of the Wild does, so it’s much easier to provide us with an easier mode of traversal instead of artificially increasing the time required to reach our destination. However you slice it, these games viewed climbing in the rain and weapon degradation as negatives, choosing to build upon Nintendo’s vision by removing them entirely. I understand why games that adopt so many of the ideas pioneered by Breath of the Wild opt to change them, because every game is different and it’s unfair to tar them all with the same brush. That being said, I don’t want the upcoming sequel to follow in their footsteps. Nintendo needs to stick to its guns, favouring clumsy wet traversal and obscenely delicate weapons over an adventure that simplifies things to the point of triviality.


Playable Zelda likely isn’t coming in Breath of the Wild 2. I’ve made my peace with that eventuality, even if it could help push the series forward in some truly meaningful ways. When all is said and done, Link is the hero of this story - the Hero of Time if you haven’t heard - and his presence is more than enough to carry an Elden Ring open World world adventure we’ll spend hours being enamoured with when it arrives in 2022. Another mystery protagonist could be waiting in the wings, but whether they are related to Zelda remains to be s


_ Resident Evil 4 _ ’s story is entertaining, but it’s far from good. _ RE4 _ may have fantastic game design, but its plot did irreversible damage for the series. Leon’s time in Europe amounts to little more than an action movie, with the scares infrequent. Worse, four games of build up are thrown out the window as _ RE4 _ wipes the slate cl

There are a few things that always come up when you talk to someone about The Legend of Zelda: Breath of the Wild . Weapon degradation is one of the defining discourses around the game, with fans either despising the fact your equipment bursts into nothing after a handful of strikes or adoring how it forces you to think outside the box and constantly adapt your strategy to a changing inventory.


Updating Code Veronica per modern standards would likely take away much of its charm, fixed camera angles and tank controls included. The magic of fixed camera angles in the PS1 games really played into the survival horror genre, providing numerous jump scares while adding a deeper level of tension knowing that an unseen enemy could be lurking around any corner. Recent RE remakes did away with these features that enhanced the spooky atmosphere of the original ga

Breath of the Wild is so special because every moment feels like a discovery you made on your own terms. A mixture of basic yet impactful abilities like stopping time and lifting metal objects allows you to play with the game’s definition of physics in ways that are still being discovered to this day. You can build a chain of metal weapons and charge them with lightning to activate a distant switch instead of following the traditional solution, showing that the game’s systems are built to be toyed with and taken advantage of in ways that have near limitless potential. Nobody will play Breath of the Wild in the same way, and given the open world genre largely remains defined by chasing down icons and completing repetitive objectives, this is a breath of fresh air that remains unmatched. You could argue "it doesn’t feel like Zelda" because its dungeon design abandons tradition, but the rewarding discoveries of Breath of the Wild are intentionally spread throughout the entirety of Hyrule.

No matter what happens, it remains important to consider the symbolism behind Zelda’s appearance, and how her luscious new hairstyle could be a sign of change for her character that allows her to abandon the shackles of royalty and strive for independence beyond grief and trauma. It’s a powerful message of perseverance for a woman who deserves agency, even more so when you consider the classics that inspired her and how female characters in the world of gaming are finally earning a similar level of respect to their male counterparts.


It would be interesting to have a sort of Metal Gear Solid V: Ground Zeroes type of release for the remake in order to get players excited for it and to also set up Leon better. Maybe they could even include cut content like the ghost house or the Hook


How it is currently, _ RE4 _ throws a curveball out of nowhere to attempt to reset the board. In practice, however, this just results in _ Resident Evil 5 _ needing to pick up the pieces and try to pick up where the original _ Code Veronica _ thematically left off. Just one single game of set up can fix this is