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<br>Your choice of Cleric subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Cleric build from scratch. Though this chart displays information for all subclasses, if you want to make best Cleric build BG3 has to offer, you should go for the Life Domain.<br><br>Level six Light Domain Clerics get the ability "Improved Warding Flare," allowing them to use their reaction to impose disadvantage on an enemy attacking an ally. This should never be overlooked as it can drastically improve the party's odds in a fight and protect them from especially dangerous attacks.<br><br>This pairs nicely with the Gloves of Hellrider's Pride , which Zevlor will hand over when players complete the quest "Investigate Kahga." These gloves will apply Blade Ward to anyone the wearer heals, except for themselves. Similarly, the Boots Of Aid And Comfort , sold in the Goblin Camp by Grat the Trader, make for a great early-game boost. These boots will give three Temporary Hit Points to anyone the wearer heals.<br><br>By putting three levels into the Sorcerer class as a Warlock, players unlock the powerful Metamagic system and two charges, which can greatly improve the class' ability to deal damage with Eldritch Blast .<br><br> <br>Underdark Quests & Puzzles – Act One Baldur's Gate 3: How to Save Mayrina Where To Find Mayrina (& How To Save Her) Defiled Temple Moon Puzzle Solution How To Help Edowin How To Save The Kuo-Toa From BOOOAL How to Free the Deep Gnomes in Grymforge How to Find and Save the Mushroom Picker How to Finish the Masterwork Weapon How to Use the Adamantine Forge Blind the Absolute G<br><br>If picking up The Watersparkers , players should also pick up The Sparkswall Ring from the Arcane Tower in the Underdark. Also in the Underdark is The Blast Pendant , found on a Petrified Drow near the Selunite Outpost. This Pendant allows the wearer to use up all lightning charges they currently have to grant their next attack bonus lightning damage. This damage is equal to the number of lightning charges.<br><br>In addition to everything you unlock while leveling as a Cleric, your Subclass also determines what you unlock at certain levels. As a Cleric, you can select a subclass at Level 1, in the character creation menu.<br><br>The Circle of the Land Druid specializes in spellcasting first and foremost, gaining the ability to recover their spell slots using the "Natural Recovery" ability once per long rest. This makes them excellent utility casters and allows them to utilize their magic more freely and frequently than the other Druid subclasses.<br>The Githyanki are a powerful race option for a number of classes thanks to its powerful racial spells granted at levels one, three, and five, as well as the Astral Knowledge ability. Astral Knowledge grants the Warlock proficiency in one ability's related skills, which pairs extremely well with the Warlock's innately high Charisma.<br><br>Players could alternatively use the Flawed Helldusk Gloves, sold by Dammon in Act 2, for a larger boost to initial damage dealt. These can be replaced with the Helldusk Gloves during Act 3 for an even bigger boost.<br><br>This table displays recommended [https://Baldursgate3fans.com/articles/my-journey-through-baldur-s-gate-3-s-first-ever-pvp-tournament.html bg3 Tournament] Cleric build choices for every level, including recommended spells you should add to your Spellbook at each level. These spells synergize well with the BG3 Life Cleric build, including a variety of support spells to provide aid to your party and both debuffs and control effects to affect combat more directly.<br><br>There are a total of three BG3 Patrons (subclasses) Warlock players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Warlock subclasses, you will gain more abilities that are unique to your subclass choice.<br>In Baldur's Gate 3 , Warlock builds can be enhanced further with the use of specific consumables. Certain potions, like the Ellixir of Battlemage's Power, will grant combat-oriented bonuses for this best Warlock build, while others, like the Potion of Arcane Cultivation, will make it easier to cast more spells more often by restoring Spell Slots.<br><br>This multiclass choice has little impact on a character's ability to use high-level spells. Because both classes are Prepared Spellcasters, and the ability to learn from scrolls only requires one level, a Cleric 11 Wizard 1 character will still be able to use Level 6 spells and have Level 6 spell slots unlocked.<br><br>During Act 1, players should seek out Omeluum at the Myconoid Colony to acquire the Pearl of Power, allowing them to restore a level 3 or lower spell slot once per long rest. (Omeluum will sell the amulet once players help them to investigate the parasite.)<br><br>At level six the Wizard gains "Potent Cantrip," causing creatures targeted with cantrips to take half damage even if they succeed their saving throw against the cantrip. This can be helpful for dealing reliable damage with cantrips. Finally, level ten Evocation Wizards gain "Empowered Evocation," allowing them to add their intelligence modifier to damage rolls with any evocation spells. This extra damage can make a huge difference, and solidifies the Evocation Wizard's role as a weapon of mass destruction.<br>
<br>[https://www.baldursgate3fans.com/articles/mastering-the-drunken-master-monk-in-baldur-s-gate-3.html BG3 Monk combat tactics] Ability & Skill Guides How to Talk to Animals in Baldur's Gate 3 All Feats (& What They Do) Underrated Feats Players Should Get Best Actions & The Classes That Can Use Them All Illithid Abilities, Ranked & Explained The Pros and Cons of Becoming an Illithid Explained Every Charisma Skill, Ranked Every Wisdom Skill, Ranked Every Intelligence Skill, Ranked How To Best Use S<br><br>Wild Magic Barbarians channel Wild Magic when they enter a rage, causing a Wild Magic surge similar to the one some Sorcerers can cause when casting spells. They also get the ability "Magic Awareness," which lets them use a bonus action to allow themselves and allies within 3m to add their proficiency bonus to saving throws against spells.<br><br>When Multiclassing using the Eldritch Knight subclass, it's important to understand how spell slots are calculated. The Eldritch Knight subclass isn't a full caster, so only 1/3 of its level (rounded down) is added to the effective caster level when multiclassing. As an example, a level 3 Eldritch Knight with one level in Wizard would have an effective caster level of 2. Eldritch Knight is an excellent defensive subclass thanks to its access to spells like Shield, and it can further strengthen its defenses with Abjuration Wizard levels. This allows them to utilize the Arcane Ward to protect themselves and their allies from incoming damage, charging the ward with every spell they cast.<br><br>The Swarmkeeper Ranger performs especially well with the Sparkstruck set if using the Cloud of Jellyfish Swarm. Grab the Joltshooter, Jolty Vest, Speedy Lightfeet, Sparkswall, and the Real Sparky Sparkswall for an excellent early-game set that'll let you dish out tons of extra lightning damage. The Blast Pendant will pair well with certain Ranger spells to dish out some extra damage with this setup too.<br><br>The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Warlock build. On character creation you gain the basics for the Warlock class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.<br><br>At level six, they gain Misty Escape, letting them turn invisible after taking damage once per short rest. Once invisible they can choose to cast Misty Step on their next turn, though doing so breaks the invisibility effect.<br><br> <br>Race & Class Which Race Should You Pick? The Best Class For Every Race Which Class Should You Pick? The Best Race For Every Class Every Class In Baldur's Gate 3, Ranked Tips & Ideas For Naming Your Character Tips & Ideas For Naming Your Chara<br><br>Updated on the 25th of April, 2024, by Thomas Hawkins: With the release of Baldur's Gate 3's long-awaited Patch 8, every class has gained a new subclass. In the case of the Barbarian class, they may now choose the Path of Giants subclass, allowing them to channel the elemental strength of giants to grow in size and throw their enemies around in various ways. They may also empower their weapons with elemental damage and the thrown property, allowing them to easily hurl greatswords and other two-handed weapons. This guide has been updated to discuss the new subclass, multiclassing options that pair well with it, and equipment that works particularly well with this subclass.<br><br>Much like the Battle Master, the Eldritch Knight benefits greatly from the Helldusk Armour, Boots, and Helmet. They can also make great use of the Helldusk Gloves, which add fire damage to your weapon attacks and a +1 bonus to spell attack rolls and spell save DC. They also grant +1 to Strength saving throws and allow you to cast Rays of Fire once per short rest, adding a useful ranged attack to your kit. These gloves can be acquired by killing Haarlep in the House of Hope. The Reaper's Embrace Armour looted from Ketheric at the end of Act 2 is a great alternative to the Helldusk Armor, offering incredible defensive utility without needing to fight Raphael for it. You could also use the Armour of Perseverance, which can be purchased from Dammon the Blacksmith if he survives all the way to Act 3.<br><br>The Arcane Archer subclass uses Arcane Arrows to deal damage at a distance while debuffing their targets in various ways. When taking this subclass at level three, the fighter immediately gains proficiency in Arcana and Nature, and one of the following three cantrips: Guidance, Light, or True Strike. They also get four Arcane Arrows per short rest, which can be used to perform Arcane Shots. Speaking of Arcane Shots, they choose three types of Arcane Shot to learn from the list below.<br><br>At level one, they also have the additional spell options "Faerie Fire" and "Sleep," allowing them to outline targets to grant advantage or just put their enemies to sleep. At level three, they can also choose "Phantasmal Force" and "Calm Emotions," letting them deal repeating psychic damage that will shift damage type to match the last attack that hit the target and allow them to immunize themselves and their allies from being charmed or frightened. Level five adds the options of "Plant Growth" and "Blink," letting them create difficult terrain and flicker out of reality after their turn to evade attacks (sometimes Fey Magic is fickle.)<br>

Latest revision as of 02:06, 8 November 2025


BG3 Monk combat tactics Ability & Skill Guides How to Talk to Animals in Baldur's Gate 3 All Feats (& What They Do) Underrated Feats Players Should Get Best Actions & The Classes That Can Use Them All Illithid Abilities, Ranked & Explained The Pros and Cons of Becoming an Illithid Explained Every Charisma Skill, Ranked Every Wisdom Skill, Ranked Every Intelligence Skill, Ranked How To Best Use S

Wild Magic Barbarians channel Wild Magic when they enter a rage, causing a Wild Magic surge similar to the one some Sorcerers can cause when casting spells. They also get the ability "Magic Awareness," which lets them use a bonus action to allow themselves and allies within 3m to add their proficiency bonus to saving throws against spells.

When Multiclassing using the Eldritch Knight subclass, it's important to understand how spell slots are calculated. The Eldritch Knight subclass isn't a full caster, so only 1/3 of its level (rounded down) is added to the effective caster level when multiclassing. As an example, a level 3 Eldritch Knight with one level in Wizard would have an effective caster level of 2. Eldritch Knight is an excellent defensive subclass thanks to its access to spells like Shield, and it can further strengthen its defenses with Abjuration Wizard levels. This allows them to utilize the Arcane Ward to protect themselves and their allies from incoming damage, charging the ward with every spell they cast.

The Swarmkeeper Ranger performs especially well with the Sparkstruck set if using the Cloud of Jellyfish Swarm. Grab the Joltshooter, Jolty Vest, Speedy Lightfeet, Sparkswall, and the Real Sparky Sparkswall for an excellent early-game set that'll let you dish out tons of extra lightning damage. The Blast Pendant will pair well with certain Ranger spells to dish out some extra damage with this setup too.

The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Warlock build. On character creation you gain the basics for the Warlock class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.

At level six, they gain Misty Escape, letting them turn invisible after taking damage once per short rest. Once invisible they can choose to cast Misty Step on their next turn, though doing so breaks the invisibility effect.


Race & Class Which Race Should You Pick? The Best Class For Every Race Which Class Should You Pick? The Best Race For Every Class Every Class In Baldur's Gate 3, Ranked Tips & Ideas For Naming Your Character Tips & Ideas For Naming Your Chara

Updated on the 25th of April, 2024, by Thomas Hawkins: With the release of Baldur's Gate 3's long-awaited Patch 8, every class has gained a new subclass. In the case of the Barbarian class, they may now choose the Path of Giants subclass, allowing them to channel the elemental strength of giants to grow in size and throw their enemies around in various ways. They may also empower their weapons with elemental damage and the thrown property, allowing them to easily hurl greatswords and other two-handed weapons. This guide has been updated to discuss the new subclass, multiclassing options that pair well with it, and equipment that works particularly well with this subclass.

Much like the Battle Master, the Eldritch Knight benefits greatly from the Helldusk Armour, Boots, and Helmet. They can also make great use of the Helldusk Gloves, which add fire damage to your weapon attacks and a +1 bonus to spell attack rolls and spell save DC. They also grant +1 to Strength saving throws and allow you to cast Rays of Fire once per short rest, adding a useful ranged attack to your kit. These gloves can be acquired by killing Haarlep in the House of Hope. The Reaper's Embrace Armour looted from Ketheric at the end of Act 2 is a great alternative to the Helldusk Armor, offering incredible defensive utility without needing to fight Raphael for it. You could also use the Armour of Perseverance, which can be purchased from Dammon the Blacksmith if he survives all the way to Act 3.

The Arcane Archer subclass uses Arcane Arrows to deal damage at a distance while debuffing their targets in various ways. When taking this subclass at level three, the fighter immediately gains proficiency in Arcana and Nature, and one of the following three cantrips: Guidance, Light, or True Strike. They also get four Arcane Arrows per short rest, which can be used to perform Arcane Shots. Speaking of Arcane Shots, they choose three types of Arcane Shot to learn from the list below.

At level one, they also have the additional spell options "Faerie Fire" and "Sleep," allowing them to outline targets to grant advantage or just put their enemies to sleep. At level three, they can also choose "Phantasmal Force" and "Calm Emotions," letting them deal repeating psychic damage that will shift damage type to match the last attack that hit the target and allow them to immunize themselves and their allies from being charmed or frightened. Level five adds the options of "Plant Growth" and "Blink," letting them create difficult terrain and flicker out of reality after their turn to evade attacks (sometimes Fey Magic is fickle.)