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<br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Warlock build in BG3. The Great Old One Warlock is still the best Warlock build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Great Old One Warlock guide to learn the best Warlock build tips, what makes the Great Old One such a powerful subclass for the Warlock, and other information that will help you min-max your Warlock character. This Warlock build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Warlock, including both potions and elixirs, in the Equipment section.<br>The Ranger multiclass option for Druids is a bit more of a memey build, but a relatively effective one nonetheless. By dipping three levels into the Ranger class as a Druid, a character will be able to select a Ranger subclass.<br><br>As a Level 11 Fighter, players can attack three times in a single turn, but by putting one point into barbarian, they can attack four times minimum every turn – as long as a bonus action isn't used for another ability.<br><br>Taking a level of Wizard will allow players to learn any Wizard spell that they find a scroll for and cast them using their higher-level spell slots from Druid, though they will still use the character's intelligence score when determining attack rolls and saving throws. A level or two of Tempest Domain Cleric can also be very effective, especially if players are using a lot of lightning damage and/or wish to equip heavy armor or a wider range of weapons.<br><br>Repelling Blast, on the other hand, doesn't improve the damage of Eldritch Blast. Instead, it gives it the ability to push targets by 4.5m in the opposite direction they are hit. Be sure to position the Warlock correctly so that enemies hit can be reliably pushed off of ledges and into chasms practically for free.<br><br> <br>RP & Dialogue Choice Outcomes – Act Two Should You Give Lady Esther The Egg? Should You Spare Ketheric Thorm? Should You Let Lae'Zel Enter the Zaith'Isk Should You Draw A New Face On Vlaakith's Portrait? Should You Save or Kill Nightsong? Should You Take Shadowheart Into The Gauntlet Of Shar? Should You Release Dolly Dolly Dolly (The Pixie)? Should You Side With The Harpers Or The Guide? Should You Kill Isobel In Baldur’s Gate 3? (Dark U<br><br>However, Fighters can also gain proficiency in Athletics via the Outlander background, which replaces Intimidation with Survival. Its Inspiration mostly comes from achieving feats in the wilderness, like felling a large beast, or finding a mythical location.<br>If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Druid companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.<br><br>The Githyanki are a powerful race option for a number of classes thanks to its powerful racial spells granted at levels one, three, and five, as well as the Astral Knowledge ability. Astral Knowledge grants the Warlock proficiency in one ability's related skills, which pairs extremely well with the Warlock's innately high Charisma.<br><br>This tends to complement a Warlock's own RP choices during dialogues, but they are both Intelligence checks, an Ability Score that Warlocks don't generally put a lot of points into. This can hinder their effectiveness, but on the other hand, having Advantage on these rolls can be much handier than a simple bonus.<br><br>The max level in [https://www.baldursgate3fans.com/articles/spreading-plague-and-laughter-my-oath-of-pestilence-paladin-journey.html Baldur's Gate 3 Mods] Gate 3 is Level 12, and though not every class will be offered a choice to make at every level, classes with access to spells tend to have something to do at every level up. As a hybrid spellcaster and melee class, this BG3 Druid build has plenty of choices to make on the way to max level.<br><br>The Folk Hero background grants proficiency in Animal Handling and Survival, and will trigger Inspiration for your character naturally as a Druid. Being a Folk hero provides the most RP opportunities and Inspiration possibilities as a Circle of the Moon druid because it just requires players to do things most good-aligned Druids would do, like help animals, save others, and explore the wilderness.<br><br>As time goes on, the best Wizard build Subclass could change. But until then, the Evocation Wizard's ability to protect teammates from their own arcane destruction is really nice at Level 5, when Wizards pick up Fireball.<br><br>Though many classes have a lot of leveling choices, as a melee class, this BG3 Fighter build doesn't have a lot of choices to make while leveling. In fact, at Level 2, Level 5, and Level 9, you won't have a major choice to make at all. However, Fighters can get more Feats than most other classes, and your Battle Maneuvers grant this best BG3 Fighter Build impactful abilities without a spellbook.<br>
<br>[https://www.baldursgate3fans.com/articles/mastering-the-drunken-master-monk-in-baldur-s-gate-3.html BG3 Monk combat tactics] Ability & Skill Guides How to Talk to Animals in Baldur's Gate 3 All Feats (& What They Do) Underrated Feats Players Should Get Best Actions & The Classes That Can Use Them All Illithid Abilities, Ranked & Explained The Pros and Cons of Becoming an Illithid Explained Every Charisma Skill, Ranked Every Wisdom Skill, Ranked Every Intelligence Skill, Ranked How To Best Use S<br><br>Wild Magic Barbarians channel Wild Magic when they enter a rage, causing a Wild Magic surge similar to the one some Sorcerers can cause when casting spells. They also get the ability "Magic Awareness," which lets them use a bonus action to allow themselves and allies within 3m to add their proficiency bonus to saving throws against spells.<br><br>When Multiclassing using the Eldritch Knight subclass, it's important to understand how spell slots are calculated. The Eldritch Knight subclass isn't a full caster, so only 1/3 of its level (rounded down) is added to the effective caster level when multiclassing. As an example, a level 3 Eldritch Knight with one level in Wizard would have an effective caster level of 2. Eldritch Knight is an excellent defensive subclass thanks to its access to spells like Shield, and it can further strengthen its defenses with Abjuration Wizard levels. This allows them to utilize the Arcane Ward to protect themselves and their allies from incoming damage, charging the ward with every spell they cast.<br><br>The Swarmkeeper Ranger performs especially well with the Sparkstruck set if using the Cloud of Jellyfish Swarm. Grab the Joltshooter, Jolty Vest, Speedy Lightfeet, Sparkswall, and the Real Sparky Sparkswall for an excellent early-game set that'll let you dish out tons of extra lightning damage. The Blast Pendant will pair well with certain Ranger spells to dish out some extra damage with this setup too.<br><br>The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Warlock build. On character creation you gain the basics for the Warlock class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.<br><br>At level six, they gain Misty Escape, letting them turn invisible after taking damage once per short rest. Once invisible they can choose to cast Misty Step on their next turn, though doing so breaks the invisibility effect.<br><br> <br>Race & Class Which Race Should You Pick? The Best Class For Every Race Which Class Should You Pick? The Best Race For Every Class Every Class In Baldur's Gate 3, Ranked Tips & Ideas For Naming Your Character Tips & Ideas For Naming Your Chara<br><br>Updated on the 25th of April, 2024, by Thomas Hawkins: With the release of Baldur's Gate 3's long-awaited Patch 8, every class has gained a new subclass. In the case of the Barbarian class, they may now choose the Path of Giants subclass, allowing them to channel the elemental strength of giants to grow in size and throw their enemies around in various ways. They may also empower their weapons with elemental damage and the thrown property, allowing them to easily hurl greatswords and other two-handed weapons. This guide has been updated to discuss the new subclass, multiclassing options that pair well with it, and equipment that works particularly well with this subclass.<br><br>Much like the Battle Master, the Eldritch Knight benefits greatly from the Helldusk Armour, Boots, and Helmet. They can also make great use of the Helldusk Gloves, which add fire damage to your weapon attacks and a +1 bonus to spell attack rolls and spell save DC. They also grant +1 to Strength saving throws and allow you to cast Rays of Fire once per short rest, adding a useful ranged attack to your kit. These gloves can be acquired by killing Haarlep in the House of Hope. The Reaper's Embrace Armour looted from Ketheric at the end of Act 2 is a great alternative to the Helldusk Armor, offering incredible defensive utility without needing to fight Raphael for it. You could also use the Armour of Perseverance, which can be purchased from Dammon the Blacksmith if he survives all the way to Act 3.<br><br>The Arcane Archer subclass uses Arcane Arrows to deal damage at a distance while debuffing their targets in various ways. When taking this subclass at level three, the fighter immediately gains proficiency in Arcana and Nature, and one of the following three cantrips: Guidance, Light, or True Strike. They also get four Arcane Arrows per short rest, which can be used to perform Arcane Shots. Speaking of Arcane Shots, they choose three types of Arcane Shot to learn from the list below.<br><br>At level one, they also have the additional spell options "Faerie Fire" and "Sleep," allowing them to outline targets to grant advantage or just put their enemies to sleep. At level three, they can also choose "Phantasmal Force" and "Calm Emotions," letting them deal repeating psychic damage that will shift damage type to match the last attack that hit the target and allow them to immunize themselves and their allies from being charmed or frightened. Level five adds the options of "Plant Growth" and "Blink," letting them create difficult terrain and flicker out of reality after their turn to evade attacks (sometimes Fey Magic is fickle.)<br>

Latest revision as of 02:06, 8 November 2025


BG3 Monk combat tactics Ability & Skill Guides How to Talk to Animals in Baldur's Gate 3 All Feats (& What They Do) Underrated Feats Players Should Get Best Actions & The Classes That Can Use Them All Illithid Abilities, Ranked & Explained The Pros and Cons of Becoming an Illithid Explained Every Charisma Skill, Ranked Every Wisdom Skill, Ranked Every Intelligence Skill, Ranked How To Best Use S

Wild Magic Barbarians channel Wild Magic when they enter a rage, causing a Wild Magic surge similar to the one some Sorcerers can cause when casting spells. They also get the ability "Magic Awareness," which lets them use a bonus action to allow themselves and allies within 3m to add their proficiency bonus to saving throws against spells.

When Multiclassing using the Eldritch Knight subclass, it's important to understand how spell slots are calculated. The Eldritch Knight subclass isn't a full caster, so only 1/3 of its level (rounded down) is added to the effective caster level when multiclassing. As an example, a level 3 Eldritch Knight with one level in Wizard would have an effective caster level of 2. Eldritch Knight is an excellent defensive subclass thanks to its access to spells like Shield, and it can further strengthen its defenses with Abjuration Wizard levels. This allows them to utilize the Arcane Ward to protect themselves and their allies from incoming damage, charging the ward with every spell they cast.

The Swarmkeeper Ranger performs especially well with the Sparkstruck set if using the Cloud of Jellyfish Swarm. Grab the Joltshooter, Jolty Vest, Speedy Lightfeet, Sparkswall, and the Real Sparky Sparkswall for an excellent early-game set that'll let you dish out tons of extra lightning damage. The Blast Pendant will pair well with certain Ranger spells to dish out some extra damage with this setup too.

The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Warlock build. On character creation you gain the basics for the Warlock class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.

At level six, they gain Misty Escape, letting them turn invisible after taking damage once per short rest. Once invisible they can choose to cast Misty Step on their next turn, though doing so breaks the invisibility effect.


Race & Class Which Race Should You Pick? The Best Class For Every Race Which Class Should You Pick? The Best Race For Every Class Every Class In Baldur's Gate 3, Ranked Tips & Ideas For Naming Your Character Tips & Ideas For Naming Your Chara

Updated on the 25th of April, 2024, by Thomas Hawkins: With the release of Baldur's Gate 3's long-awaited Patch 8, every class has gained a new subclass. In the case of the Barbarian class, they may now choose the Path of Giants subclass, allowing them to channel the elemental strength of giants to grow in size and throw their enemies around in various ways. They may also empower their weapons with elemental damage and the thrown property, allowing them to easily hurl greatswords and other two-handed weapons. This guide has been updated to discuss the new subclass, multiclassing options that pair well with it, and equipment that works particularly well with this subclass.

Much like the Battle Master, the Eldritch Knight benefits greatly from the Helldusk Armour, Boots, and Helmet. They can also make great use of the Helldusk Gloves, which add fire damage to your weapon attacks and a +1 bonus to spell attack rolls and spell save DC. They also grant +1 to Strength saving throws and allow you to cast Rays of Fire once per short rest, adding a useful ranged attack to your kit. These gloves can be acquired by killing Haarlep in the House of Hope. The Reaper's Embrace Armour looted from Ketheric at the end of Act 2 is a great alternative to the Helldusk Armor, offering incredible defensive utility without needing to fight Raphael for it. You could also use the Armour of Perseverance, which can be purchased from Dammon the Blacksmith if he survives all the way to Act 3.

The Arcane Archer subclass uses Arcane Arrows to deal damage at a distance while debuffing their targets in various ways. When taking this subclass at level three, the fighter immediately gains proficiency in Arcana and Nature, and one of the following three cantrips: Guidance, Light, or True Strike. They also get four Arcane Arrows per short rest, which can be used to perform Arcane Shots. Speaking of Arcane Shots, they choose three types of Arcane Shot to learn from the list below.

At level one, they also have the additional spell options "Faerie Fire" and "Sleep," allowing them to outline targets to grant advantage or just put their enemies to sleep. At level three, they can also choose "Phantasmal Force" and "Calm Emotions," letting them deal repeating psychic damage that will shift damage type to match the last attack that hit the target and allow them to immunize themselves and their allies from being charmed or frightened. Level five adds the options of "Plant Growth" and "Blink," letting them create difficult terrain and flicker out of reality after their turn to evade attacks (sometimes Fey Magic is fickle.)