Remakes Are Going To Save Virtual Reality: Difference between revisions
Created page with "<br>Nintendo Labo is fun for all ages and is as simple or complex as the player's imagination. By setting up the controllers on various bits of cardboard, players get a level of immersion they'd ordinarily need VR to harness. Ultimately, this release is difficult to recommend since it is the definition of an acquired taste, despite being fairly accessible as an idea. While certainly fun, Labo is also one of those concepts that can grow old quic<br><br> <br>RE4VR doesn’..." |
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<br> | <br>As a VR enthusiast, it’s hard to understand why the Oculus Quest 2 still hasn’t hit critical mass. It’s not a matter of cost: the Quest 2 is half the price of the PS5 and Xbox Series X and less than a third of a 30-series GPU, and unlike all of those, is widely available. It’s not due to a lack of content either. There are hundreds of games on the Oculus store, and at least a dozen I would consider must-plays. There are even more if you have a decent computer to link to, like Half-Life: Alyx , Star Wars Squadrons, and my personal favorite, Insomniac’s Stormland. I don’t think it's an accessibility issue either - at least not for the vast majority of potential VR players. Resolution and high refresh rates have virtually eliminated the disorientation of early VR, and even if you’re especially squeamish, every game has plenty of settings built in that help eliminate any discomfort. If you ask me, the Quest 2 ought to be as ubiquitous as the equally-priced Nintendo Switch, but as of this past July, the Quest 2 has only sold four million units to the Switch’s<br><br>Princess Zelda’s new look could be little more than an aesthetic makeover, but that would cheapen what her character is capable of, especially given how much room she’s given to shine in Breath of the Wild. While she’s seldom seen outside of flashbacks and cutscenes, watching her initial reticence to Link ’s presence and how it evolves into a willingness to confide in the Hero of Time as a lasting companion is emotional to watch, especially once we become aware of everything Zelda has lost and seeks to regain while keeping Calamity Ganon at bay. She’s the integral fabric of this narrative, while Link is the weaver who joins all of these incoherent threads together.<br><br> <br>Unfortunately, sentiments on "action" Resident Evil titles have soured in the years after Resident Evil 4 thanks to the somewhat mixed reception of Resident Evil 5 among longtime fans, [https://adventuregameland.com/posts/my-epic-hunt-for-elden-ring-s-two-handed-sword-talisman Two-Handed Sword Talisman location] and the outright critical panning of Resident Evil 6 . Resident Evil has been making a successful effort to return to its survival horror roots in recent years, but Capcom will do well to remember that Resident Evil 4 was designed as an action game and an excellent one at t<br><br> <br>To be sure, certain moments like the encounter with the regenerator stand out as among the scariest in the series , but overall the atmosphere is one of corny one-liners, martial arts kicks, and action movie setpieces. These elements are important to the original game's appeal, but in keeping with the atmosphere of the previous two remakes, perhaps it's best to lean a little further into the horror eleme<br><br> <br>I’ve played close to 100 VR games, and I’ve never had an experience like Resident Evil 4. There are better-looking, more immersive, and higher quality games out there, but none have ever given me as much joy and nostalgia as playing Resident Evil in VR has. As soon as the opening cutscene ended and I took control of Leon, I was instantly transported. I know every inch of RE4’s village, castle, and underground mines, but I never felt like I’d been to these places until now. RE4VR feels like the difference between looking at a picture of the Parthenon versus traveling to Greece and standing in the center of it. Seeing RE4 on a screen is incomparable to seeing it in person, and experiences like this have the potential to sell VR to even the most reluctant play<br><br> <br>Limiting Leon's mobility and making it harder for him to avoid threats forces the player to be much more thoughtful about shot placement, leveraging the game's excellent hit animations. It also forces the player to be smart about positioning and using the environment to their advantage whenever possi<br><br> <br>For the first time, the new revelation gives Resident Evil 4's parasitic enemies a significant role in the Resident Evil universe and timeline, and a directly links them to Resident Evil's Umbrella Corporation . Before Capcom revealed this information, little was revealed about the origins of the Nemesis parasite, other than it was an artificially created parasite made in Umbrella's European facilities. The context of this parasite nor its origins were ever disclosed, until <br><br>Hyrule is no longer a land of the unknown. We’ve explored it for literal days as we talked to citizens, tackled shrines, and eventually saved the world. People know who we are and what we’ve accomplished, so take advantage of that reputation and use it to shape the land in our image. Link shouldn’t be given a voice, but for a narrative set in the here and now to work his identity will need to be cemented in the surrounding landscape. I want to step back into reimagined versions of Zora’s Domain and Kakariko Village and be greeted with open arms by a populace who are happy to see me and perhaps want help with a few local issues as a larger conflict rages on in the background.<br><br> <br>By far one of the most oddly satisfying things about the original Resident Evil 4 is its inventory system. The player has access to a grid-based attache case, with purchasable upgrades, and must intelligently arrange their weapons and items to use the available space most efficien<br> | ||
Latest revision as of 04:02, 6 November 2025
As a VR enthusiast, it’s hard to understand why the Oculus Quest 2 still hasn’t hit critical mass. It’s not a matter of cost: the Quest 2 is half the price of the PS5 and Xbox Series X and less than a third of a 30-series GPU, and unlike all of those, is widely available. It’s not due to a lack of content either. There are hundreds of games on the Oculus store, and at least a dozen I would consider must-plays. There are even more if you have a decent computer to link to, like Half-Life: Alyx , Star Wars Squadrons, and my personal favorite, Insomniac’s Stormland. I don’t think it's an accessibility issue either - at least not for the vast majority of potential VR players. Resolution and high refresh rates have virtually eliminated the disorientation of early VR, and even if you’re especially squeamish, every game has plenty of settings built in that help eliminate any discomfort. If you ask me, the Quest 2 ought to be as ubiquitous as the equally-priced Nintendo Switch, but as of this past July, the Quest 2 has only sold four million units to the Switch’s
Princess Zelda’s new look could be little more than an aesthetic makeover, but that would cheapen what her character is capable of, especially given how much room she’s given to shine in Breath of the Wild. While she’s seldom seen outside of flashbacks and cutscenes, watching her initial reticence to Link ’s presence and how it evolves into a willingness to confide in the Hero of Time as a lasting companion is emotional to watch, especially once we become aware of everything Zelda has lost and seeks to regain while keeping Calamity Ganon at bay. She’s the integral fabric of this narrative, while Link is the weaver who joins all of these incoherent threads together.
Unfortunately, sentiments on "action" Resident Evil titles have soured in the years after Resident Evil 4 thanks to the somewhat mixed reception of Resident Evil 5 among longtime fans, Two-Handed Sword Talisman location and the outright critical panning of Resident Evil 6 . Resident Evil has been making a successful effort to return to its survival horror roots in recent years, but Capcom will do well to remember that Resident Evil 4 was designed as an action game and an excellent one at t
To be sure, certain moments like the encounter with the regenerator stand out as among the scariest in the series , but overall the atmosphere is one of corny one-liners, martial arts kicks, and action movie setpieces. These elements are important to the original game's appeal, but in keeping with the atmosphere of the previous two remakes, perhaps it's best to lean a little further into the horror eleme
I’ve played close to 100 VR games, and I’ve never had an experience like Resident Evil 4. There are better-looking, more immersive, and higher quality games out there, but none have ever given me as much joy and nostalgia as playing Resident Evil in VR has. As soon as the opening cutscene ended and I took control of Leon, I was instantly transported. I know every inch of RE4’s village, castle, and underground mines, but I never felt like I’d been to these places until now. RE4VR feels like the difference between looking at a picture of the Parthenon versus traveling to Greece and standing in the center of it. Seeing RE4 on a screen is incomparable to seeing it in person, and experiences like this have the potential to sell VR to even the most reluctant play
Limiting Leon's mobility and making it harder for him to avoid threats forces the player to be much more thoughtful about shot placement, leveraging the game's excellent hit animations. It also forces the player to be smart about positioning and using the environment to their advantage whenever possi
For the first time, the new revelation gives Resident Evil 4's parasitic enemies a significant role in the Resident Evil universe and timeline, and a directly links them to Resident Evil's Umbrella Corporation . Before Capcom revealed this information, little was revealed about the origins of the Nemesis parasite, other than it was an artificially created parasite made in Umbrella's European facilities. The context of this parasite nor its origins were ever disclosed, until
Hyrule is no longer a land of the unknown. We’ve explored it for literal days as we talked to citizens, tackled shrines, and eventually saved the world. People know who we are and what we’ve accomplished, so take advantage of that reputation and use it to shape the land in our image. Link shouldn’t be given a voice, but for a narrative set in the here and now to work his identity will need to be cemented in the surrounding landscape. I want to step back into reimagined versions of Zora’s Domain and Kakariko Village and be greeted with open arms by a populace who are happy to see me and perhaps want help with a few local issues as a larger conflict rages on in the background.
By far one of the most oddly satisfying things about the original Resident Evil 4 is its inventory system. The player has access to a grid-based attache case, with purchasable upgrades, and must intelligently arrange their weapons and items to use the available space most efficien