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<br>If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Wizard companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.<br><br> <br>Although Ring Mail is considered as one of the first types of Heavy Armour a character can encounter in Baldur’s Gate 3 , taking this a step further via Ring Mail Armour +1 can give its wielder a fighting edge in situations where higher-AC gear can seem too expensive to come by. Thankfully, Ring Mail Armour +1 is often sold by vendors as soon as players reach Levels 2 to 4, making this one of the most accessible Heavy Armour for heavy-hitters who need adequate defen<br><br>At level 7 , Vengeance Paladins get "Relentless Avenger," which boosts their movement speed by 4.5m on their next turn after landing an opportunity attack. This helps them to keep up the pressure on foes and ensure no target escapes them. Finally, level 9 offers them "Haste" and "Protection From Energy." This pair of spells allow them to give extra actions to themselves or an ally and grant resistance to one type of elemental damage at a time.<br><br>The Necromancy School is excellent on its own, but can also benefit greatly from mixing in the Circle of Spores Druid. With the ability to raise powerful undead using Wizard Spells and weaker cannon fodder as a reaction using Spore Druid, players can quickly magic up a small army once enemies start dying. Whether multiclassing or not, players should pick up the Necromancy of Thay book in Act 1 and unlock its secrets. This will eventually earn players a powerful new ability, summoning a squad of Ghouls to assist them once per long rest.<br><br>Armour of Landfall (13 AC + DEX, Light Armour, Very Rare): Dealing with either Rolan or Lorroakan can help players acquire this gear, which can be a useful endgame armor for its +1 Spell Save DC, Advantage on CON Saves, and free access to Plant Growth (3rd-Level, Short Rest) that can serve as a free +1d4 HP heal per turn. This gear can be of use to Bards who want to secure easier hits regardless of the weapon builds, with the free HP ensuring the party's healer has less to worry about.<br><br>However, if the Arcane lifestyle doesn't feel right for you, the Guild Artisan arguably offers the best gameplay improvements for Wizards. The Guild Artisan background grants proficiency in Insight and Persuasion, the latter of which Wizards don't usually have access to on character creation.<br><br> <br>When players reach the Gauntlet of Shar in Act 2 , they can search for a Gilded Chest to acquire the Least Expected . This is a Shortbow with the Darkwell Precision effect, which essentially gives wielders +1d4 Damage to Ranged Weapon Attacks when obscured by shadows. Another interesting addition from this weapon is its Blinding Shot Action, which has a chance of Blinding a tar<br><br>Wizards are the only class that can outright learn new spells directly from Scrolls rather than waiting for a level-up, which costs gold. But this cost is reduced if the spell corresponds with one's chosen BG3 Wizard Subclass, or School.<br><br> <br>Paladin Class Guides Baldur's Gate 3: Best Paladin Class Build Every Paladin Subclass, Ranked Why You Should Play a Paladin in [https://Www.Baldursgate3Fans.com/articles/life-without-shadowheart-a-fresh-perspective-on-baldur-s-gate-3.html Baldur's Gate 3 without Shadowheart] Gate 3 How to Become an Oathbreaker Paladin How to Become an Oathbreaker Pal<br><br>Moderately Armoured: This gives the Bard Proficiency with Medium Armour and Shields, on top of +1 to either Strength or Dexterity. Depending on the Ability Array, a +1 to Dexterity could add a much-needed +1 bonus to rolls.<br>The School of Evocation grants a Wizard the abilities "Evocation Savant" and "Sculpt Spells" at second level. The former halves the cost of scribing evocation spells into their spellbook from 50gp to 25gp per spell level, while the latter allows them to exclude allies from the harmful effects of their Evocation spells.<br><br>In terms of equipment, Bladesinging Wizards will benefit greatly from items like the Ring of Arcane Synergy, the Ring of Elemental Infusion, and the Necklace of Elemental Augmentation. Arcane Synergy stacks will empower their melee attacks after they use spells, while the elemental damage they deal with spells will buff their weapon, and adding their Intelligence modifier to elemental spell damage is tremendously useful. The Vivacious Cloak or Cloak of Displacement both serve as excellent defensive options, further reinforcing the Wizard's defenses. The Gloves of Battlemage's Power are also an excellent option for building up stacks of Arcane Synergy via spells like Booming Blade, or attacks made with the Shadow Blade (created by the spell of the same name).<br><br>Action Surge: Having another Action to use even once per Long Rest lets the Bard do various things. That extra burst of utility can give the team a chance to escape, or that last bit of strength can secure a killing blow to a boss.<br><br>The Enchantment School grants the abilities "Enchantment Savant" and "Hypnotic Gaze" at level two. "Enchantment Savant" allows them to scribe Enchantment spells into their spellbook for half the normal price , while "Hypnotic Gaze" allows them to charm a foe within melee range and prevent it from moving or attacking (if the target fails a Wisdom saving throw.)<br>
Also at level six, Storm Sorcerers gain a ton of bonus spells known. These consist of Call Lightning, Sleet Storm, Gust of Wind, Create or Destroy Water , and Thunderwave . These provide the Storm Sorcerer with multiple ways of manipulating the state of the battlefield and inflicting dam<br><br> <br>BG3 Ability & Skill Guides How to Talk to Animals in Baldur's Gate 3 All Feats (& What They Do) Underrated Feats Players Should Get Best Actions & The Classes That Can Use Them All Illithid Abilities, Ranked & Explained The Pros and Cons of Becoming an Illithid Explained Every Charisma Skill, Ranked Every Wisdom Skill, Ranked Every Intelligence Skill, Ranked How To Best Use S<br><br>Goolocks also get the spell options "Dissonant Whispers" and "Tasha's Hideous Laughter" at level 1. The former allows them to inflict psychic damage and frighten a foe, while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells "Detect Thoughts" and "Phantasmal Force" at level three, allowing them to read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get "Bestow Curse" and "Slow," which offer them a huge range of debuff options for dealing with strong foes.<br><br>At fifth level, Giant Barbarians gain access to Boot of the Giants, allowing them to spend a bonus action to kick a target away. This is a contested Athletics check, just like the shove action, but you can use Boot of the Giants to push enemies that are up to twice the weight you'd be able to shove. You'll also deal your unarmed damage to the target when using Boot of the Giants, which can be enhanced by Tavern Brawler, Martial Arts from Monk, and items like the Gloves of Crushing.<br><br> <br>Overworld Quests & Puzzles – Act One Baldur's Gate 3: How To Save The Owlbear Cub Search The Cellar Guide How To Disable The Guardian Statues How to Free Shadowheart (Woman in Pod) Find Your Belongings Walkthrough How To Save Arabella What Is The Book Of Dead Gods? [https://www.Baldursgate3fans.com/ Baldur's Gate 3 story Guide] Gate 3: What To Do With The Necromancy of Thay Book How To Disable The Sarcophagus Trap (Overgrown Ruins/Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (& Should You Return It?) How To Save Everyone From The Burning Building How To Rescue Volo How To Save Findal How To Heal Padirna's Legs & Open The Pantry Chest How To Save Liam How To Save Thulla How to Save Barcus Wroot and Find His Pack (Rescue the Gnome Quest) Find a Cure Walkthr<br><br>From the six options, be sure to have Insight and Investigation covered. Investigation is incredibly useful while exploring the world and locating items for quests, as it can highlight things before you even see them.<br><br>Fiend Warlocks made a pact with an entity known for corrupting and destroying and often served those ends through their actions, intentionally or otherwise. Fiend Warlocks immediately receive the power "Dark One's Blessing," which allows them to receive HP equal to their Charisma modifier plus their level whenever they reduce a foe to 0 HP. This helps keep the Fiend's health topped off and allows them greater survivability.<br><br>Level seven offers "Dominate Beast" and "Evard's Black Tentacles," allowing them to turn animal enemies to their side and brutally restrain their foes with conjured tendrils. At Level nine, they can get "Dominate Person" and "Telekinesis," letting them manipulate humanoids and throw people and objects around freely.<br><br> <br>At third level, Shadow Magic Sorcerers gain Darkness as an extra second-level spell and can cast it by spending 2 Sorcery Points instead of a spell slot if desired. At level six, they can use the Hound of Ill Omen ability using a bonus action and 2 Sorcery Points. The Shadow Mastiff created by this ability can use their bite attack to apply random Omens to a target. Each Omen has a damage type associated with it, and hitting the target with that damage type will restore 1 Sorcery Point, even if the Sorcerer wasn't the one who dealt the dam<br><br> <br>Paladin Class Guides Baldur's Gate 3: Best Paladin Class Build Every Paladin Subclass, Ranked Why You Should Play a Paladin in Baldur's Gate 3 How to Become an Oathbreaker Paladin How to Become an Oathbreaker Pal<br><br> <br>For the King captures the essence of what's at the heart of a Dungeons and Dragons campaign: the party. Players choose a party of three, choosing from a roster of characters that are all twists on classic archetypes from D&D. Each character comes with their own specialities and playstyles, with different weapons and tools for the job. The story takes place across a typical fantasy island with damsels in distress, evil wizards, and skeletons coming back to l<br><br>This choice will dictate the kind of Spells and Feats more applicable to them, especially since the Bard’s roster of new options in this cap improves their overall supporting capacity. Reaching this point in their playthrough should have players consider the following combat options:<br>

Revision as of 20:48, 7 November 2025

Also at level six, Storm Sorcerers gain a ton of bonus spells known. These consist of Call Lightning, Sleet Storm, Gust of Wind, Create or Destroy Water , and Thunderwave . These provide the Storm Sorcerer with multiple ways of manipulating the state of the battlefield and inflicting dam


BG3 Ability & Skill Guides How to Talk to Animals in Baldur's Gate 3 All Feats (& What They Do) Underrated Feats Players Should Get Best Actions & The Classes That Can Use Them All Illithid Abilities, Ranked & Explained The Pros and Cons of Becoming an Illithid Explained Every Charisma Skill, Ranked Every Wisdom Skill, Ranked Every Intelligence Skill, Ranked How To Best Use S

Goolocks also get the spell options "Dissonant Whispers" and "Tasha's Hideous Laughter" at level 1. The former allows them to inflict psychic damage and frighten a foe, while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells "Detect Thoughts" and "Phantasmal Force" at level three, allowing them to read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get "Bestow Curse" and "Slow," which offer them a huge range of debuff options for dealing with strong foes.

At fifth level, Giant Barbarians gain access to Boot of the Giants, allowing them to spend a bonus action to kick a target away. This is a contested Athletics check, just like the shove action, but you can use Boot of the Giants to push enemies that are up to twice the weight you'd be able to shove. You'll also deal your unarmed damage to the target when using Boot of the Giants, which can be enhanced by Tavern Brawler, Martial Arts from Monk, and items like the Gloves of Crushing.


Overworld Quests & Puzzles – Act One Baldur's Gate 3: How To Save The Owlbear Cub Search The Cellar Guide How To Disable The Guardian Statues How to Free Shadowheart (Woman in Pod) Find Your Belongings Walkthrough How To Save Arabella What Is The Book Of Dead Gods? Baldur's Gate 3 story Guide Gate 3: What To Do With The Necromancy of Thay Book How To Disable The Sarcophagus Trap (Overgrown Ruins/Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (& Should You Return It?) How To Save Everyone From The Burning Building How To Rescue Volo How To Save Findal How To Heal Padirna's Legs & Open The Pantry Chest How To Save Liam How To Save Thulla How to Save Barcus Wroot and Find His Pack (Rescue the Gnome Quest) Find a Cure Walkthr

From the six options, be sure to have Insight and Investigation covered. Investigation is incredibly useful while exploring the world and locating items for quests, as it can highlight things before you even see them.

Fiend Warlocks made a pact with an entity known for corrupting and destroying and often served those ends through their actions, intentionally or otherwise. Fiend Warlocks immediately receive the power "Dark One's Blessing," which allows them to receive HP equal to their Charisma modifier plus their level whenever they reduce a foe to 0 HP. This helps keep the Fiend's health topped off and allows them greater survivability.

Level seven offers "Dominate Beast" and "Evard's Black Tentacles," allowing them to turn animal enemies to their side and brutally restrain their foes with conjured tendrils. At Level nine, they can get "Dominate Person" and "Telekinesis," letting them manipulate humanoids and throw people and objects around freely.


At third level, Shadow Magic Sorcerers gain Darkness as an extra second-level spell and can cast it by spending 2 Sorcery Points instead of a spell slot if desired. At level six, they can use the Hound of Ill Omen ability using a bonus action and 2 Sorcery Points. The Shadow Mastiff created by this ability can use their bite attack to apply random Omens to a target. Each Omen has a damage type associated with it, and hitting the target with that damage type will restore 1 Sorcery Point, even if the Sorcerer wasn't the one who dealt the dam


Paladin Class Guides Baldur's Gate 3: Best Paladin Class Build Every Paladin Subclass, Ranked Why You Should Play a Paladin in Baldur's Gate 3 How to Become an Oathbreaker Paladin How to Become an Oathbreaker Pal


For the King captures the essence of what's at the heart of a Dungeons and Dragons campaign: the party. Players choose a party of three, choosing from a roster of characters that are all twists on classic archetypes from D&D. Each character comes with their own specialities and playstyles, with different weapons and tools for the job. The story takes place across a typical fantasy island with damsels in distress, evil wizards, and skeletons coming back to l

This choice will dictate the kind of Spells and Feats more applicable to them, especially since the Bard’s roster of new options in this cap improves their overall supporting capacity. Reaching this point in their playthrough should have players consider the following combat options: