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<br>It's no secret that Amanda and Michael's relationship is pretty much hanging by a thread at the beginning of Grand Theft Auto V . The couple has had a pretty tumultuous relationship, to say the least, and the lasting effects of these events have soured their marriage almost to the point of no return. Amanda constantly engages in obvious affairs, infuriating Michael in the process as her (and his children) waste away his mo<br><br> <br>If you really want some payback for Michael, you can choose to simply run over Amanda if you wish. Although your payback would be somewhat soiled once you realize that this wouldn't satisfy Michael in the slightest — who'll yell "NOOOOO!" in an admittedly hilarious manner. If you're a disturbing person who likes this sort of stuff, then this should be right up your al<br><br> <br>If Sony is willing to, when the next handheld comes around, leave their antiquated technology in the dust what is to stop that from becoming a pattern? Nintendo has always been good about backwards compatibility , sometimes even to a fault, but that inevitably keeps the fans happy and more importantly rolling with the changes. Sony, instead, just wants gamers to for<br><br>Grand Theft Auto IV was an even bigger offender. The re-designed Liberty City was able to be bigger and more expansive than ever, thanks to new consoles’ horsepower, but once again, Rockstar’s vision of vastness ended up making the game more tedious than it should be. Traversal was slow and cumbersome, thanks to messy, "realistic" physics for vehicles, leaving the entire game feeling restrictive. Sure, there was a lot to do, but the downtime between missions was more noticeable and intrusive than ever. What especially makes this such a problem is that open-world games’ major flaw, that downtime where you’re traversing from activity to activity, was solved. Open-world gaming had moved into other franchises like Assassin’s Creed (which offered a parkour traversal system that was smooth and acrobatic) and InFamous (which had a ton of fast, action-based missions that required mobility). Even licensed properties like The Incredible Hulk: Ultimate Destruction solved the problem of boring traversal with a fluid and momentum-driven way to get around the city (and that appeared in the generation before [https://WWW.Gta5Fans.com/articles/naturalvision-mod-transforms-gta-v-on-pc-amid-rockstar-s-next-chapter.html GTA V mods] IV). In that light, Grand Theft Auto IV was slow and fragmented, and with the world growing larger and larger with each new installment in the series, this problem was sure to escalate into downright tedium.<br><br> <br>Grand Theft Auto V was released on 17 September 2013 to rave reviews. Critics lauded the game as a milestone for open-world gaming and a technical achievement that would take years — if not decades — to be matched, let alone surpass. The Grand Theft Auto series has generally focused on satirizing various aspects of the real world, and Grand Theft Auto V is no exception. The title has parodied everything, from Apple (iFruit) to Call of Duty (Righteous Slaughter). Even 50 Shades Of Gray (Chains Of Intimacy) wasn't spa<br><br>I find GTA V ’s issues especially interesting because Saints Row IV released barely a month before it and Saints Row IV succeeded in every aspect that GTA V failed. Fast, exciting transportation? Check. Lots of missions that are close enough together to reach? Check. Varied challenges that offer inherent value to improve your character? Check. 1255 clusters in town to improve your skills, carefully placed to catch your eye. Lots of wacky and entertaining missions that use the game mechanics in smart ways. Unique topography to keep missions engaging on a design perspective. All of these things made Saints Row IV a prime example of open-world gaming that not once felt like padding or busy work.<br><br> <br>Ah, video game logic. If one tries to go into the fray with common knowledge and reason, they can very well get themselves lost in this one. As realistic as games are trying to be right now, they wouldn’t be all that fun if everything was exactly as it was in the real world. Sure, there’s something to be said about attaining a certain level of realism, but at the end of the day, games are fun because they’re so unreal. This is just hilarious though. It’s something we’ve all probably seen before, but finding yourself a hairdresser and coming out of the place with longer hair than you went in with is something about GTA V that makes us all chuc<br><br>Found not long after the launch of the game in 2013, the Jolene Cranley-Evans’ Ghost is by far one of the creepiest easter eggs to come out of GTA 5 . Jolene’s ghost can be found near the peak of Mount Gordo upon a large flat rock that bears the word JOCK - in what appears to be blood. Jolene will only appear between the time of 23:00 and 0:00, where she is dressed in a large white dress with long dark black hair.<br><br> <br>Dark Void and Nier . What do these two games have in common? Aside from a Metacritic average below 70, they're also two of my favorite games this generation. Now, why is that? When we have so many great games this gen, why do I choose to love these "mediocre" pieces? Simple, they have the most he<br>
<br>The myth of Bigfoot has existed since the launch of Grand Theft Auto: San Andreas all the way back in 2004 - with many fans still speculating whether or not the myth is actually true in the game's universe. This, however, has all changed in [https://GTA5Fans.com/articles/gta-v-s-timeless-soundtrack-why-music-still-rocks-in-2025.html Gta 5 New Radio Stations] V as Bigfoot has been proven to exist on not one, but two different occasions.<br><br> <br>"I'm not unaware of who I am as I play—Trevor's hands are covered in scrapes and tattoos, etc.—but I feel disconnected from the characters in a way that I actually like. That disconnection makes me play the game differently—I used to take the time to customize my character's clothes and look, but now, I don't even c<br><br>Rockstar remains one of the classic innovators of gaming, letting loose an expansive, free-form-mission mentality that would pioneer the success of the "open-world" genre. Grand Theft Auto is the crown jewel of that kingdom. It’s an international phenomenon and one of the most important game series of all time. With Grand Theft Auto V , Rockstar made the biggest open world of its kind, but despite its commercial success, the developer is simply giving into its own very hazardous addiction. Grand Theft Auto V simply exacerbated the recurring issue that has been plaguing the series since Grand Theft Auto: San Andreas , an issue that is continuing to drain the studio’s credibility in making top-shelf open world games.<br><br>The golden tree plays no role in the game’s story-line; leaving many to believe that it may in fact be related to another easter egg within the game. The most common connection that players have found has been the Mount Chiliad Mystery - although nothing can be official confirmed until the mystery is solved. Other players in the community have even suggested that the tree may be a glitch as areas such as the Grand Senora desert have bushes that appear gold at night.<br><br> <br>I can understand using a Facebook campaign for, say, unlocking a code that, in turn, unlocks a specific car in the game. (After all, Electronic Arts has an exclusive on the Porsche license .) Or, maybe, a code that unlocks some sort of in-game bonus -- currency, perhaps. But advertising? For that matter, not just advertising, but advertising that was always going to run on television regardless of what happened with the Facebook campaign. I honestly can't understand why anyone would bot<br><br> <br>In the crew’s quarters there is also a game of chess displayed on the computer monitor, with a bottle next to it. This is a reference to a scene in The Thing where Macready, played by Kurt Russell, loses virtual chess to the computer and pours whiskey into its disk dr<br><br> <br>After watching the "head 'em off at the pass" Rainbow 6: Patriots concept gameplay video , I am walking away impressed. As a long time fan of the series (and the novel it was based on), I'm glad to see Ubisoft getting back to some simple basics, at least in terms of the st<br><br> <br>Robinett didn’t tell anyone about his hidden message and it wasn’t actually found until he left the company. Shortly after his departure from Atari, a player wrote to the company detailing what he fo<br><br>My initial response was what I had expected. Seeing the player’s movements translate directly to the screen had me clamoring to see when and how I could get my hands on the Virtuix Omni , but when the player entered a convenience store, things turned much, much darker. The player then goes on to threatening and killing the clerk as well as many passersby outside of the store.<br><br> <br>Our readers are as knowledgeable and opinionated as our own writers, so here is the place for all of you to discuss these stories as well as any others that may have piqued your interest throughout the w<br><br>There’s something eerie about literally walking into a store, looking down the sights of a gun and into the eyes of a store clerk, even if it is all virtual. It immediately creates a narrative between assailant and victim that wasn’t there when viewing the game through the window of a TV screen. He's no longer an Apu-esque caricature, and it’s my personal choice whether to kill him or not. The screams of nearby civilians immediately following the gunshots solidified the terror perpetrated by player actions in my mind. I was, and even thinking about it days after initially seeing it still am, deeply disturbed.<br><br> <br>They've intentionally deceived fans who have already given them their $7 for the content, and that's not okay. This move is a giant middle finger to those who trusted Epic Games, and even though free maps are great, it instantly diminishes the value that was originally placed on the Season Pass and Horde Command P<br><br> <br>Epic Games recently announced that they'll be releasing all of the maps from the Horde Command Pack, as well as two old school maps from the original Gears of War , as free DLC for Gears of War 3 later this month. This is great news for anyone who hadn't planned on purchasing the new add-on, but those who had already pre-purchased this content through the Season Pass should feel like they just got ripped<br>

Latest revision as of 11:19, 6 November 2025


The myth of Bigfoot has existed since the launch of Grand Theft Auto: San Andreas all the way back in 2004 - with many fans still speculating whether or not the myth is actually true in the game's universe. This, however, has all changed in Gta 5 New Radio Stations V as Bigfoot has been proven to exist on not one, but two different occasions.


"I'm not unaware of who I am as I play—Trevor's hands are covered in scrapes and tattoos, etc.—but I feel disconnected from the characters in a way that I actually like. That disconnection makes me play the game differently—I used to take the time to customize my character's clothes and look, but now, I don't even c

Rockstar remains one of the classic innovators of gaming, letting loose an expansive, free-form-mission mentality that would pioneer the success of the "open-world" genre. Grand Theft Auto is the crown jewel of that kingdom. It’s an international phenomenon and one of the most important game series of all time. With Grand Theft Auto V , Rockstar made the biggest open world of its kind, but despite its commercial success, the developer is simply giving into its own very hazardous addiction. Grand Theft Auto V simply exacerbated the recurring issue that has been plaguing the series since Grand Theft Auto: San Andreas , an issue that is continuing to drain the studio’s credibility in making top-shelf open world games.

The golden tree plays no role in the game’s story-line; leaving many to believe that it may in fact be related to another easter egg within the game. The most common connection that players have found has been the Mount Chiliad Mystery - although nothing can be official confirmed until the mystery is solved. Other players in the community have even suggested that the tree may be a glitch as areas such as the Grand Senora desert have bushes that appear gold at night.


I can understand using a Facebook campaign for, say, unlocking a code that, in turn, unlocks a specific car in the game. (After all, Electronic Arts has an exclusive on the Porsche license .) Or, maybe, a code that unlocks some sort of in-game bonus -- currency, perhaps. But advertising? For that matter, not just advertising, but advertising that was always going to run on television regardless of what happened with the Facebook campaign. I honestly can't understand why anyone would bot


In the crew’s quarters there is also a game of chess displayed on the computer monitor, with a bottle next to it. This is a reference to a scene in The Thing where Macready, played by Kurt Russell, loses virtual chess to the computer and pours whiskey into its disk dr


After watching the "head 'em off at the pass" Rainbow 6: Patriots concept gameplay video , I am walking away impressed. As a long time fan of the series (and the novel it was based on), I'm glad to see Ubisoft getting back to some simple basics, at least in terms of the st


Robinett didn’t tell anyone about his hidden message and it wasn’t actually found until he left the company. Shortly after his departure from Atari, a player wrote to the company detailing what he fo

My initial response was what I had expected. Seeing the player’s movements translate directly to the screen had me clamoring to see when and how I could get my hands on the Virtuix Omni , but when the player entered a convenience store, things turned much, much darker. The player then goes on to threatening and killing the clerk as well as many passersby outside of the store.


Our readers are as knowledgeable and opinionated as our own writers, so here is the place for all of you to discuss these stories as well as any others that may have piqued your interest throughout the w

There’s something eerie about literally walking into a store, looking down the sights of a gun and into the eyes of a store clerk, even if it is all virtual. It immediately creates a narrative between assailant and victim that wasn’t there when viewing the game through the window of a TV screen. He's no longer an Apu-esque caricature, and it’s my personal choice whether to kill him or not. The screams of nearby civilians immediately following the gunshots solidified the terror perpetrated by player actions in my mind. I was, and even thinking about it days after initially seeing it still am, deeply disturbed.


They've intentionally deceived fans who have already given them their $7 for the content, and that's not okay. This move is a giant middle finger to those who trusted Epic Games, and even though free maps are great, it instantly diminishes the value that was originally placed on the Season Pass and Horde Command P


Epic Games recently announced that they'll be releasing all of the maps from the Horde Command Pack, as well as two old school maps from the original Gears of War , as free DLC for Gears of War 3 later this month. This is great news for anyone who hadn't planned on purchasing the new add-on, but those who had already pre-purchased this content through the Season Pass should feel like they just got ripped