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Review: Grand Theft Auto V PS4
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<br>Chris Roberts is developing the spiritual success to Wing Commander and Freelancer with the record-breaking crowdfunded Star Citizen , Star Wars is coming back in a big way at Electronic Arts, CCP Games blew way the industry with EVE-VR at E3 2013, and these are only a few examples of the return of space sims. One other example is Interplay Entertainment Corporation's recent acquisition of the FreeSpace IP from now defunct publisher THQ and developer Volition. They managed to buy it for the shockingly low price of $7<br><br> <br>The Altruist Cult actually has very little impact on the game. There is an option, when playing as Trevor, to bring random event characters to the Altruists' hideout in the mountains. It is heavily implied that this cult isn't interested in new recruits to their cause, but rather kill these people and cannibalize them. Plenty of murder takes place in this franchise, but at the end of the day, there is something next-level-savage about eating other humans. The Altruists are a bunch of truly sick puppies to be paying people to bring them victims [https://www.Gta5fans.com/articles/breathing-new-life-into-gta-v-must-try-mods-before-gta-6-arrives.html click for source] their fea<br><br> <br>Wei Cheng is the Triad gang leader in Los Santos, and when we first hear of him, his son Tao and an interpreter are considering Trevor Philips Industries as a business partner for their meth operation in Blaine County. The Aztecas attack the meth lab while Trevor is giving his potential customers a tour of his business, and the Triads decide to work with the O'Neil brothers inst<br><br>The world of Grand Theft Auto V is so big that it requires three characters to explore it. While that line may sound ripped straight from a PR-laden interview, it’s quite accurate considering telling a story from the eyes of just one man would lead to new areas not being discovered for tens of hours into the game. The game stars three protagonists: Michael, Franklin and Trevor. After a prologue that sets the events of the game in motion, Franklin is the first playable character. Similar to CJ in San Andreas, Franklin is well-meaning gangster who lives with his aunt in the ghetto and is trying to make a better life for himself. Clearly more intelligent than his known associates, Franklin is confined to being a repo man for a shady car dealer who plays the race car to get customers into vehicles they can’t afford, only to have Franklin repo them weeks later thanks to ludicrous financing. After one of the customer’s father, Michael, gets a whiff of this little scam, he comes down to pay the dealer a little visit. Impressed by his attitude, Franklin decides to reach out to Michael to see if they could work together.<br><br> <br>After watching the "head 'em off at the pass" Rainbow 6: Patriots concept gameplay video , I am walking away impressed. As a long time fan of the series (and the novel it was based on), I'm glad to see Ubisoft getting back to some simple basics, at least in terms of the st<br><br>The first game in the series to offer more than one protagonist, things play a bit differently than before. As each character is introduced, you’ll play only as them for a few hours to get acquainted with their backstory and style of play. After all three characters are firmly established (about ten hours in), however, the rest of the narrative shifts between them. There’s missions unique to each character, some of which focus solely on their story (like Michael keeping his awful family at bay) and others that combine all three characters together. One mission, for instance, has Trevor flying a helicopter, Michael repelling from it and scaling a building and Franklin providing cover via a sniper rifle from a neighboring building. While some parts of the mission must be done as a certain character (like Michael repelling), others let you play as you want to. For instance, after fleeing, you can choose to either pilot the helicopter, shoot from inside or provide cover from a building with a sniper rifle. This swap happens on the fly via holding down on the d-pad, which allows any one of the three of the characters to be chosen. You can complete these mission parts as just one of the characters, but it’s generally best to cycle between all three to be most efficient. In-between missions, characters can almost always be swapped to at will by the same d-pad method. This is effective for both doing individual missions and covering different parts of the city. As the character’s safehouses are generally spread apart, it’s a nice feature as the character closest to the desired destination can instantly be swapped to, saving commuting time.<br><br> <br>"It's too early to talk specifics, but definitely all the DLCs and updates will be free. Of course, we’ll see what the platform holders will allow — what we can do for free [on next-gen consoles]. I mean, there are different business models on consoles. From our standpoint, we’ll definitely do everything we can to deliver the same experience across all platfor<br><br>The arguments are there that VR is a powerful piece of narrative device. The people you play as in the Grand Theft Auto series are largely awful people, and seeing the world through their eyes is a breakneck way to deliver that message to players. I could even see it causing emotional scenes, like pulling the trigger on Duck in Telltale’s The Walking Dead Season 1, that much more powerful, but in the case of Grand Theft Auto V, its meaning may take a backseat to just how terrifying the act of killing is.<br>
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