Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
WarhammerWorkshop
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
6 Best Armor Sets In Black Myth: Wukong
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
<br>The most recent Journey to the West video game adaptation as of this writing is Black Myth: Wukong , which provides an alternate epilogue to the tale. Here, Wukong rejects the offer of immortality after his pilgrimage and is punished by Heaven for doing so by being sealed in stone. Since then, monkeys from Mount Huaguo have ventured out to try to revive him by collecting the 6 Relics he divided his spirit into. The latest one, armed with a staff like Wukong, is known only as The Destined <br><br> <br>Black Myth: Wukong features excellent character progression, offering several distinct skill trees for staff stances, various spells and transformations, celestial medicine passive buffs, and more. What's even better is that each of these systems is highly flexible, allowing for unlimited respecs with little to no penalty whenever players want to try something new. However, for some reason, this flexibility doesn't extend to the Spirit Cultivation system. Once players upgrade certain Spirits (and there are many), they cannot reclaim the resources spent to invest in newer opti<br><br>There are a few ways to make the fight against the Yellow Wind Sage easier, the most prominent of which is the Wind Tamer . This vessel improves your damage resistance and can be used to dismiss the Samadhi Wind that the Sage summons. To track down the Wind Tamer , you'll need to complete the Yellow-Robed Squire's quest and enter the Secret: Kingdom of Sahali. After defeating the boss there, you'll receive the Wind Tamer.<br><br> <br>You'll be rewarded with an achievement for unlocking all transformations as well as all spells, but doing this is quite a task since while you'll get a few of these through unmissable scenes, there are a few spells and a lot more transformations, which are only obtainable through thorough exploration and completion of some more obscure quest li<br><br> <br>Nowadays, most people may know Journey to the West for inspiring the Dragon Ball series. Its main hero even uses Wukong’s Japanese name, Son Goku. That said, most Dragon Ball fans outside Japan got into the series with the explosive sagas of Dragon Ball Z , where the Journey to the West influences got turned down and other influences, like Superman , got turned<br><br>He gains a new melee combo in this phase too, where he raises his hand glowing with light, before punching down into the ground and then slamming his staff down on the same spot. This is an easy one to dodge due to the wind-up, so just keep an eye on him and roll to either side as he performs each slam. He can also perform a staff swing before swinging a glowing hand upward, conjuring a line of spikes similar to the ones produced by his slam attacks. Dodge towards and around him so he isn't facing you when he summons the spikes.<br><br>After his health has dropped by roughly 1/3, the Yellow Wind Sage will start to whip up strong winds around himself while boasting about his Samadhi Wind, whirling his staff overhead. If you have the Wind Tamer , activate it now to stun him and dispel the wind, giving you a huge opening to pummel him with powerful attacks (this is also a great time to use Pluck of Many.) If you don't have the Wind Tamer , you'll have to back off until the whirlwind surrounding him fades. It has a very wide AOE, so back away as far as possible.<br> <br> Ring of Fire , as the name suggests, creates an (unfortunately quite small) ring of fire around The Destined One and grants him a few perks when he's standing inside. The main issue is that enemies can still enter the ring and still damage you. You, of course, get to enjoy the buffs when you're in the ring, but because of how frantic combat is in Black Myth: Wukong, there are few opportunities where you'll be in a position where you can stand still long enough to actually appreciate this. There are some niche chances where this skill might be the best option, but it's not worth keeping this spell equipped to find these rare mome<br><br> <br>With the game itself being so difficult at points, you can imagine what it's like trying to get every achievement. There are, of course, the standard unmissable or simple achievements everyone will get, but on the other hand, which achievements will be the most challenging to achieve on a standard play-thro<br><br> <br>The only optional spell throughout Black Myth: Wukong is arguably the only one that isn't actually a spell. Spell Binder , as the name suggests, will block your ability to use any of your spells. Not just this, but also your spirit abilities, vessels, and any transformations. To balance this to make it a viable ability, you'll receive a significant attack boost and, depending on how full your skill tree is, a few other buffs as w<br><br> <br>[https://Blackmythwukongzone.com/posts/my-wild-ride-hunting-venom-daoist-in-black-myth-wukong/ visit the following internet site] Golden Armor Pieces are part of the Gilded Radiance legendary set, and are some of the strongest in the game, especially for those who enjoy using Spirit skills. Boasting high defense stats, wearing half the Armor Pieces provides you with a 2-Piece Effect, which increases your Attack for a short duration, after performing a Spirit Skill, or using a Vess<br>
Summary:
Please note that all contributions to WarhammerWorkshop may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
WarhammerWorkshop:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)